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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| USceneComponent | GetAccurateTargetComponentOnCurrentTarget_Scriptable (USceneComponent TargetComponent) |
| bool | CheckCharacterVisualInterruption_Scriptable (const USceneComponent Target, AActor AvatarActor) const |
| bool | CheckVisibility (const USceneComponent Target, AActor AvatarActor) const |
| bool | CheckVisibility_Scriptable (const USceneComponent Target, AActor AvatarActor) const |
| void | FilterTargetByRelationship_Scriptable (AGothicCharacter OwnerCharacter, TArray< USceneComponent > &Targets) |
| bool | CheckCharacterVisualInterruption (const USceneComponent Target, AActor AvatarActor) const |
| Used for updateTarget Task. The character must see the target and avoid interruptions from other pawns. | |
| TSubclassOf< AActor > | GetTargetFilterClass () const |
| bool | IsValidTarget (const USceneComponent Comp, AActor AvatarActor) const |
| bool | IsValidTarget_Scriptable (const USceneComponent Comp, AActor AvatarActor) const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
TargetConfigBase | |
| bool | m_ShouldFindTargetOnTargetDefeated |
| float32 | m_DetectionRadiusPlayer |
| float32 | m_DetectionRadiusAI |
| float32 | m_TargetCheckVisibilityRate |
| float32 | m_TargetLostTimeout |
| bool | m_ShouldFindTargetOnVisualLost |
| TSubclassOf< AActor > | m_TargetFilterClass |
| bool | m_ShouldFindTargetOnTargetDie |
| bool | m_ShouldFindTargetOnTargetCantBeTargeted |
| bool | m_ShouldAimToTargetHeadOrChest |
| bool | m_ShouldFilterTargetByRelationship |
Variables | |
| const TSubclassOf< AActor > | TargetFilterClass |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool CheckCharacterVisualInterruption | ( | const USceneComponent | Target, |
| AActor | AvatarActor ) const |
Used for updateTarget Task. The character must see the target and avoid interruptions from other pawns.
| bool CheckCharacterVisualInterruption_Scriptable | ( | const USceneComponent | Target, |
| AActor | AvatarActor ) const |
| bool CheckVisibility | ( | const USceneComponent | Target, |
| AActor | AvatarActor ) const |
| bool CheckVisibility_Scriptable | ( | const USceneComponent | Target, |
| AActor | AvatarActor ) const |
| void FilterTargetByRelationship_Scriptable | ( | AGothicCharacter | OwnerCharacter, |
| TArray< USceneComponent > & | Targets ) |
| USceneComponent GetAccurateTargetComponentOnCurrentTarget_Scriptable | ( | USceneComponent | TargetComponent | ) |
| TSubclassOf< AActor > GetTargetFilterClass | ( | ) | const |
| bool IsValidTarget | ( | const USceneComponent | Comp, |
| AActor | AvatarActor ) const |
| bool IsValidTarget_Scriptable | ( | const USceneComponent | Comp, |
| AActor | AvatarActor ) const |
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static |
| float32 m_DetectionRadiusAI |
| float32 m_DetectionRadiusPlayer |
| bool m_ShouldAimToTargetHeadOrChest |
| bool m_ShouldFilterTargetByRelationship |
| bool m_ShouldFindTargetOnTargetCantBeTargeted |
| bool m_ShouldFindTargetOnTargetDefeated |
| bool m_ShouldFindTargetOnTargetDie |
| bool m_ShouldFindTargetOnVisualLost |
| float32 m_TargetCheckVisibilityRate |
| TSubclassOf<AActor> m_TargetFilterClass |
| float32 m_TargetLostTimeout |
| const TSubclassOf<AActor> TargetFilterClass |