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| UAlkVerticalBoxSlot | InsertChildGroupedBack (UWidget _Content) |
| | Inserts a child widget at the back of a group of widgets of the same type.
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| UAlkVerticalBoxSlot | InsertChildGroupedFront (UWidget _Content) |
| | Inserts a child widget at the front of a group of widgets of the same type.
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| UAlkVerticalBoxSlot | InsertChild (UWidget _Content, int _Index) |
| | Inserts a child widget at the specified index.
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| int | GetChildrenCount () const |
| | Gets number of child widgets in the container.
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| void | ClearChildren () |
| | Remove all child widgets from the panel widget.
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| TArray< UWidget > | GetAllChildren () const |
| | Gets all widgets in the container.
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| UWidget | GetChildAt (int Index) const |
| | Gets the widget at an index.
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| int | GetChildIndex (const UWidget Content) const |
| | Gets the index of a specific child widget.
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| UPanelSlot | AddChild (UWidget Content) |
| | Adds a new child widget to the container. Returns the base slot type, requires casting to turn it into the type specific to the container.
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| bool | HasAnyChildren () const |
| | Returns true if there are any child widgets in the panel.
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| bool | HasChild (UWidget Content) const |
| | Returns true if panel contains this widget.
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| bool | RemoveChild (UWidget Content) |
| | Removes a specific widget from the container.
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| bool | RemoveChildAt (int Index) |
| | Removes a child by it's index.
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| bool | IsInViewport () const |
| void | RemoveFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate()) |
| void | BroadcastFieldValueChanged (FFieldNotificationId FieldId) |
| void | AddFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate()) |
| void | SetbOverride_Cursor (bool Value) |
| void | SetToolTipWidget (UWidget Widget) |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
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| bool | GetbIsEnabled () const |
| | Sets whether this widget can be modified interactively by the user.
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| void | SetbIsEnabled (bool bInIsEnabled) |
| | Sets whether this widget can be modified interactively by the user.
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| const FWidgetTransform & | GetRenderTransform () |
| const FText & | GetToolTipText () const |
| | Tooltip text to show when the user hovers over the widget with the mouse.
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| UWidget | GetToolTipWidget () const |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
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| const FVector2D & | GetRenderTransformPivot () const |
| | The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
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| void | GetChildWidgets (TArray< UWidget > &OutChildWidgets) const |
| void | SetbOverrideAccessibleDefaults (bool Value) |
| | Override all of the default accessibility behavior and text for this widget.
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| void | SetbCanChildrenBeAccessible (bool Value) |
| | Whether or not children of this widget can appear as distinct accessible widgets.
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| void | SetAccessibleText (FText Value) |
| | When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
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| void | SetAccessibleSummaryText (FText Value) |
| | When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
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| bool | GetbIsVolatile () const |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
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| void | SetbIsVolatile (bool Value) |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
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| const EMouseCursor & | GetCursor () const |
| | The cursor to show when the mouse is over the widget.
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| const FGeometry & | GetCachedGeometry () const |
| | Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
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| EWidgetClipping | GetClipping () const |
| | Gets the clipping state of this widget.
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| FVector2D | GetDesiredSize () const |
| | Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
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| FText | GetAccessibleText () const |
| | Gets the accessible text from the underlying Slate accessible widget.
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| FText | GetAccessibleSummaryText () const |
| | Gets the accessible summary text from the underlying Slate accessible widget.
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| UGameInstance | GetGameInstance () const |
| | Gets the game instance associated with this UI.
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| ULocalPlayer | GetOwningLocalPlayer () const |
| | Gets the local player associated with this UI.
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| APlayerController | GetOwningPlayer () const |
| | Gets the player controller associated with this UI.
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| const FGeometry & | GetPaintSpaceGeometry () const |
| UPanelWidget | GetParent () const |
| | Gets the parent widget.
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| float32 | GetRenderOpacity () const |
| | Gets the current visibility of the widget.
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| bool | GetIsEnabled () const |
| | Gets the current enabled status of the widget.
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| void | ForceVolatile (bool bForce) |
| | Sets the forced volatility of the widget.
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| ESlateVisibility | GetVisibility () const |
| | Gets the current visibility of the widget.
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| bool | HasAnyUserFocus () const |
| | Returns true if this widget is focused by any user.
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| bool | HasFocusedDescendants () const |
| | Returns true if any descendant widget is focused by any user.
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| bool | HasKeyboardFocus () const |
| | Checks to see if this widget currently has the keyboard focus.
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| bool | HasMouseCapture () const |
| | Checks to see if this widget is the current mouse captor.
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| bool | HasMouseCaptureByUser (int UserIndex, int PointerIndex=- 1) const |
| | Checks to see if this widget is the current mouse captor.
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| bool | HasUserFocus (APlayerController PlayerController) const |
| | Returns true if this widget is focused by a specific user.
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| bool | HasUserFocusedDescendants (APlayerController PlayerController) const |
| | Returns true if any descendant widget is focused by a specific user.
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| void | InvalidateLayoutAndVolatility () |
| | Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
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| bool | IsHovered () const |
| | Returns true if the widget is currently being hovered by a pointer device.
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| void | ForceLayoutPrepass () |
| | Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
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| bool | IsRendered () const |
| | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
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| bool | IsVisible () const |
| | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
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| const FGeometry & | GetTickSpaceGeometry () const |
| void | SetClipping (EWidgetClipping InClipping) |
| | Sets the clipping state of this widget.
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| void | SetNavigationRuleCustom (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate()) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
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| void | RemoveFromParent () |
| | Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
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| void | ResetCursor () |
| | Resets the cursor to use on the widget, removing any customization for it.
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| void | SetAllNavigationRules (EUINavigationRule Rule, FName WidgetToFocus) |
| | Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
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| void | SetVisibility (ESlateVisibility InVisibility) |
| | Sets the visibility of the widget.
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| void | SetCursor (EMouseCursor InCursor) |
| | Sets the cursor to show over the widget.
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| void | SetFocus () |
| | Sets the focus to this widget for the owning user.
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| void | SetIsEnabled (bool bInIsEnabled) |
| | Sets the current enabled status of the widget.
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| void | SetKeyboardFocus () |
| | Sets the focus to this widget.
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| void | SetNavigationRule (EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus) |
| void | SetNavigationRuleBase (EUINavigation Direction, EUINavigationRule Rule) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
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| void | SetUserFocus (APlayerController PlayerController) |
| | Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()).
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| void | SetNavigationRuleCustomBoundary (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate()) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
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| void | SetNavigationRuleExplicit (EUINavigation Direction, UWidget InWidget) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
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| void | SetRenderOpacity (float32 InOpacity) |
| | Sets the visibility of the widget.
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| void | SetToolTip (UWidget Widget) |
| | Sets a custom widget as the tooltip of the widget.
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| void | SetToolTipText (FText InToolTipText) |
| | Sets the tooltip text for the widget.
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| void | SetRenderTransformAngle (float32 Angle) |
| void | SetRenderTransformPivot (FVector2D Pivot) |
| float32 | GetRenderTransformAngle () const |
| void | SetRenderTransform (FWidgetTransform InTransform) |
| void | SetRenderShear (FVector2D Shear) |
| void | SetRenderScale (FVector2D Scale) |
| void | SetRenderTranslation (FVector2D Translation) |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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| const int | ChildrenCount |
| | Gets number of child widgets in the container.
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| const TArray< UWidget > | AllChildren |
| | Gets all widgets in the container.
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| FText | AccessibleSummaryText |
| | When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
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| FText | AccessibleText |
| | When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
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| ESlateAccessibleBehavior | AccessibleBehavior |
| | Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
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| ESlateAccessibleBehavior | AccessibleSummaryBehavior |
| | How to describe this widget when it's being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
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| EMouseCursor | Cursor |
| | The cursor to show when the mouse is over the widget.
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| FText | ToolTipText |
| | Tooltip text to show when the user hovers over the widget with the mouse.
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| UWidget | ToolTipWidget |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
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| bool | bIsEnabled |
| | Sets whether this widget can be modified interactively by the user.
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| ESlateVisibility | Visibility |
| | The visibility of the widget.
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| UPanelSlot | Slot |
| | The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
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| EFlowDirectionPreference | FlowDirectionPreference |
| | Allows you to set a new flow direction.
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| UWidgetNavigation | Navigation |
| | The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
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| bool | bIsVolatile |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
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| FVector2D | RenderTransformPivot |
| | The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
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| FWidgetTransform | RenderTransform |
| | The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
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| EWidgetPixelSnapping | PixelSnapping |
| | If the widget will draw snapped to the nearest pixel. Improves clarity but might cause visibile stepping in animation.
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| EWidgetClipping | Clipping |
| | Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
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| float32 | RenderOpacity |
| | The opacity of the widget.
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| const FGeometry | CachedGeometry |
| | Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
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| const FGeometry | PaintSpaceGeometry |
| const UGameInstance | GameInstance |
| | Gets the game instance associated with this UI.
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| const UPanelWidget | Parent |
| | Gets the parent widget.
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| const FVector2D | DesiredSize |
| | Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
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| const FGeometry | TickSpaceGeometry |
| bool | IsEnabled |
| | Gets the current enabled status of the widget.
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| const ULocalPlayer | OwningLocalPlayer |
| | Gets the local player associated with this UI.
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| const APlayerController | OwningPlayer |
| | Gets the player controller associated with this UI.
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| float32 | RenderTransformAngle |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |