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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UDataModule | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
DataModule_Combat | |
| uint8 | m_AttackCount |
Variables | |
| const USceneComponent | AttackTarget |
| const UHurtBoxCollisionComponent | AttackTargetHurtComponent |
| const FGameplayTag | BlockState |
| const UAttackMeleeConfig | CurrentAttack |
| const FGameplayTag | CurrentAttackDirection |
| const EAttackHandle | CurrentAttackHandle |
| const float32 | AttackCount |
| const UComboAttackConfig | CurrentCombo |
| const FGameplayTag | CurrentParryDirection |
| const FGameplayTag | DefeatingAttackDirection |
| const UWeaponDefinition | EquipedWeaponDefinition |
| AGothicCharacter | LastAttackerCharacter |
| const FVector | LastDamagePoint_World |
| const FGameplayTagContainer | LastTauntTags |
| const FVector | MagnetDamagePivotPoint |
| const ECombatStance | Stance |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool CheckIfNextAttackConfig | ( | FGameplayTag | attackDirection | ) | const |
| float32 GetAttackCount | ( | ) | const |
| float32 GetAttackRange | ( | const UComboAttackConfig | Combo | ) | const |
| float32 GetAttackRangeInPlace | ( | const UComboAttackConfig | Combo | ) | const |
| USceneComponent GetAttackTarget | ( | ) | const |
| UHurtBoxCollisionComponent GetAttackTargetHurtComponent | ( | ) | const |
| FGameplayTag GetBlockState | ( | ) | const |
| const UAttackMeleeConfig GetCurrentAttack | ( | ) | const |
| FGameplayTag GetCurrentAttackDirection | ( | ) | const |
| EAttackHandle GetCurrentAttackHandle | ( | ) | const |
| const UComboAttackConfig GetCurrentCombo | ( | ) | const |
| const FGameplayTag & GetCurrentParryDirection | ( | ) | const |
| const FGameplayTag & GetDefeatingAttackDirection | ( | ) | const |
| UWeaponDefinition GetEquipedWeaponDefinition | ( | ) | const |
| float32 GetHigherAttackRange | ( | const UWeaponMeleeDefinition | WeaponMeleeDefinition | ) | const |
@brief Get the highest range from all the attack directions (no combos). Rootmotion not taken into account
| AGothicCharacter GetLastAttackerCharacter | ( | ) | const |
| FVector GetLastDamagePoint_World | ( | ) | const |
| FGameplayTagContainer GetLastTauntTags | ( | ) |
| FVector GetMagnetDamagePivotPoint | ( | ) | const |
| const UComboAttackConfig GetNextAttackConfig | ( | FGameplayTag | attackDirection | ) | const |
| float32 GetNextAttacksRange | ( | FGameplayTag | attackDirection | ) | const |
| float32 GetNextAttacksRangeInPlace | ( | FGameplayTag | attackDirection | ) | const |
| ECombatStance GetStance | ( | ) | const |
| void IncreaseAttackCount | ( | ) |
| void ResetAttackCount | ( | ) |
| void SeLastTauntTags | ( | FGameplayTagContainer & | LastTauntTags | ) |
| void Server_SetAttackState | ( | EAttackState | AttackState | ) |
| void Server_SetBlockState | ( | FGameplayTag | BlockState | ) |
| void Server_SetCurrentAttackDirection | ( | FGameplayTag | CurrentAttackDirection | ) |
| void Server_SetCurrentParryDirection | ( | FGameplayTag | CurrentParryDirection | ) |
| void Server_SetDefeatingAttackDirection | ( | FGameplayTag | DefeatingAttackDirection | ) |
| void Server_SetDesiredStance | ( | ECombatStance | DesiredStance | ) |
| void Server_SetStance | ( | ECombatStance | Stance | ) |
| void SetLastAttackerCharacter | ( | AGothicCharacter | newCharacter | ) |
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static |
| const float32 AttackCount |
| const USceneComponent AttackTarget |
| const UHurtBoxCollisionComponent AttackTargetHurtComponent |
| const FGameplayTag BlockState |
| const UAttackMeleeConfig CurrentAttack |
| const FGameplayTag CurrentAttackDirection |
| const EAttackHandle CurrentAttackHandle |
| const UComboAttackConfig CurrentCombo |
| const FGameplayTag CurrentParryDirection |
| const FGameplayTag DefeatingAttackDirection |
| const UWeaponDefinition EquipedWeaponDefinition |
| AGothicCharacter LastAttackerCharacter |
| const FVector LastDamagePoint_World |
| const FGameplayTagContainer LastTauntTags |
| uint8 m_AttackCount |
| const FVector MagnetDamagePivotPoint |
| const ECombatStance Stance |