G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotify_PlayFX Class Reference

Public Member Functions

Functions
void SetEffectTag (FGameplayTag Tag) const
void SetPreviewNiagara (TSoftObjectPtr< UNiagaraSystem > NiagaraSystem, FVector PositionOffset, FRotator PreviewRotationOffset) const
const FGameplayTag & GetEffectTag () const
const FName & GetAttachPoint () const
const TSoftObjectPtr< UNiagaraSystem > & GetPreviewNiagara () const
void SetAttachPoint (FName Bone) const
Public Member Functions inherited from UAnimNotify
float32 GetDefaultTriggerWeightThreshold () const
 TriggerWeightThreshold to use when creating notifies of this type.
bool Notify (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const
FString GetNotifyName () const
 Implementable event to get a custom name for the notify.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotify_Base
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotify
static float32 GetCurrentAnimationNotifyStateTimeRatio (FAnimNotifyEventReference EventReference)
 Gets the current time as a ratio (0 -> 1) relative to the start of the notify state.
static float32 GetCurrentAnimationTimeRatio (FAnimNotifyEventReference EventReference)
 Get the current anim notify time as a ratio (0 -> 1) through the animation for when this notify was fired.
static float32 GetCurrentAnimationNotifyStateTime (FAnimNotifyEventReference EventReference)
 Gets the current time in seconds relative to the start of the notify state, clamped to the range of the notify state.
static float32 GetCurrentAnimationTime (FAnimNotifyEventReference EventReference)
 Get the current anim notify time in seconds for when this notify was fired.
static bool NotifyStateReachedEnd (FAnimNotifyEventReference EventReference)
 Get whether the notify state reached the end (was not cancelled).
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AnimNotify_PlayFX
FVector LocationOffset
FRotator RotationOffset
FGameplayTag EffectTag
FName AttachPoint
FMOD
TSoftObjectPtr< UFMODEvent > FMODOEventOverride
TSoftObjectPtr< UFMODEvent > PreviewFMODEvent
ParticleEffects
FVector PreviewNiagaraPositionOffset
const TSoftObjectPtr< UNiagaraSystem > PreviewNiagara
FRotator PreviewNiagaraRotationOffset
Public Attributes inherited from UAnimNotify
bool bShouldFireInEditor
 Whether this notify instance should fire in animation editors.
FColor NotifyColor
 Color of Notify in editor.
const FString NotifyName
 Implementable event to get a custom name for the notify.
const float32 DefaultTriggerWeightThreshold
 TriggerWeightThreshold to use when creating notifies of this type.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetAttachPoint()

const FName & GetAttachPoint ( ) const

◆ GetEffectTag()

const FGameplayTag & GetEffectTag ( ) const

◆ GetPreviewNiagara()

const TSoftObjectPtr< UNiagaraSystem > & GetPreviewNiagara ( ) const

◆ SetAttachPoint()

void SetAttachPoint ( FName Bone) const

◆ SetEffectTag()

void SetEffectTag ( FGameplayTag Tag) const

◆ SetPreviewNiagara()

void SetPreviewNiagara ( TSoftObjectPtr< UNiagaraSystem > NiagaraSystem,
FVector PositionOffset,
FRotator PreviewRotationOffset ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AttachPoint

FName AttachPoint

◆ EffectTag

FGameplayTag EffectTag

◆ FMODOEventOverride

TSoftObjectPtr<UFMODEvent> FMODOEventOverride

◆ LocationOffset

FVector LocationOffset

◆ PreviewFMODEvent

TSoftObjectPtr<UFMODEvent> PreviewFMODEvent

◆ PreviewNiagara

const TSoftObjectPtr<UNiagaraSystem> PreviewNiagara

◆ PreviewNiagaraPositionOffset

FVector PreviewNiagaraPositionOffset

◆ PreviewNiagaraRotationOffset

FRotator PreviewNiagaraRotationOffset

◆ RotationOffset

FRotator RotationOffset