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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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@jmarin: To be deprecated. We'll use UAnimNotifyState_MeleeAttackMotion More...
Public Member Functions | |
Functions | |
| void | SetDistanceAfterAttack (float32 DistanceAfterAttack) const |
| void | SetMagnetAngle (float32 MagnetAngle) const |
| void | SetMagnetExtraRangeAI (float32 MagnetRange) const |
| void | SetMagnetExtraRangePlayer (float32 MagnetRange) const |
| SETTERS. | |
| void | SetPivotHandleDistance (float32 PivotDistance) const |
| void | SetPivotTipDistance (float32 PivotDistance) const |
| void | SetAllowNegativeRMScale (bool Allow) const |
| Public Member Functions inherited from UAnimNotifyState_MagnetBase | |
| void | SetCoreBone (FName coreBone) const |
| void | SetDamageBone (FName DamageBone) const |
| SETTERS. | |
| void | SetMagnetConfigType (EMagnetConfig NewMagnetConfigType) const |
| EMagnetConfig | GetMagnetConfigType () const |
| Public Member Functions inherited from UAnimNotifyState | |
| FString | GetNotifyName () const |
| Implementable event to get a custom name for the notify. | |
| bool | NotifyBegin (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 TotalDuration, FAnimNotifyEventReference EventReference) const |
| bool | NotifyEnd (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const |
| bool | NotifyTick (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 FrameDeltaTime, FAnimNotifyEventReference EventReference) const |
| float32 | GetDefaultTriggerWeightThreshold () const |
| TriggerWeightThreshold to use when creating notifies of this type. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UAnimNotifyState_MagnetBase | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UAnimNotifyState_Base | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UAnimNotifyState | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Magnet | |
| float32 | m_PivotDistanceHandle |
| Distance between the handle and its pivot. | |
| float32 | m_MagnetRangeAI |
| Additional distance that can be reached by the attack thanks to the magnet. | |
| float32 | m_MagnetAngle |
| Additional distance that can be reached by the attack thanks to the magnet. | |
| bool | m_UseNewRelocationSystem |
| float32 | m_PivotDistanceTip |
| Distance between the weapon's tip and its pivot. | |
| float32 | m_MagnetRange |
| IMPORTANT: All this data completly depends on the Damage notify of the Montage That's why it's all set on the UAnimNotifyState_Damage::OnNotifyBeginInPreview()//Additional distance that can be reached by the attack thanks to the magnet. | |
| float32 | m_DistanceAfterAttack |
| bool | m_AllowGoingBackwards |
| Allow the character to move backwards in case he's too close to the target. | |
| bool | m_OverrideRotationSpeed |
| Makes it possible to override the rotation speed set in the Combat Anim Config. | |
| float32 | m_CustomRotationSpeed |
| Public Attributes inherited from UAnimNotifyState_MagnetBase | |
| FString | m_HitCollisionName |
| Main collider of the attack. | |
| TSubclassOf< UAttackMeleeConfig > | m_DebugConfigClass |
| float32 | m_DamageNotifyIndex |
| Index of the notify to register the damage point. | |
| FName | m_DamageBone |
| Bone which the weapon is attached to. | |
| FVector | m_WeaponDirection |
| Vector of the weapon traversal axis when the damage point is considered (Red line on the editor). | |
| FName | m_CoreBone |
| Center and "core" bone of the character. Used to obtain damage position in automaticConfig: the damage position will be set when better aligned with this bone. Usually will be spine_03 for humans, or spine for creatures. | |
| EMagnetConfig | m_MagnetConfigType |
| Select how the damage point location is set: Automatic: Select the moment in which the weapon is most aligned with the forward vector of the character SetByIndex: The location is set by the weapon position at a certain frame of the damage notify. The frame is set by an index (0-1) SetByHand: Set the values manually. | |
| FVector | m_DamagePosition |
| Location of the weapon damage collider when the damage is dealt (Red dot on the editor). | |
| EMagnetConfig | MagnetConfigType |
| Public Attributes inherited from UAnimNotifyState | |
| bool | bShouldFireInEditor |
| Whether this notify state instance should fire in animation editors. | |
| FColor | NotifyColor |
| Color of Notify in editor. | |
| const FString | NotifyName |
| Implementable event to get a custom name for the notify. | |
| const float32 | DefaultTriggerWeightThreshold |
| TriggerWeightThreshold to use when creating notifies of this type. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
@jmarin: To be deprecated. We'll use UAnimNotifyState_MeleeAttackMotion
| void SetAllowNegativeRMScale | ( | bool | Allow | ) | const |
| void SetDistanceAfterAttack | ( | float32 | DistanceAfterAttack | ) | const |
| void SetMagnetAngle | ( | float32 | MagnetAngle | ) | const |
| void SetMagnetExtraRangeAI | ( | float32 | MagnetRange | ) | const |
| void SetMagnetExtraRangePlayer | ( | float32 | MagnetRange | ) | const |
SETTERS.
| void SetPivotHandleDistance | ( | float32 | PivotDistance | ) | const |
| void SetPivotTipDistance | ( | float32 | PivotDistance | ) | const |
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static |
| bool m_AllowGoingBackwards |
Allow the character to move backwards in case he's too close to the target.
| float32 m_CustomRotationSpeed |
| float32 m_DistanceAfterAttack |
| float32 m_MagnetAngle |
Additional distance that can be reached by the attack thanks to the magnet.
| float32 m_MagnetRange |
IMPORTANT: All this data completly depends on the Damage notify of the Montage That's why it's all set on the UAnimNotifyState_Damage::OnNotifyBeginInPreview()//Additional distance that can be reached by the attack thanks to the magnet.
| float32 m_MagnetRangeAI |
Additional distance that can be reached by the attack thanks to the magnet.
| bool m_OverrideRotationSpeed |
Makes it possible to override the rotation speed set in the Combat Anim Config.
| float32 m_PivotDistanceHandle |
Distance between the handle and its pivot.
| float32 m_PivotDistanceTip |
Distance between the weapon's tip and its pivot.
| bool m_UseNewRelocationSystem |