G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FTooltipInfoParameters Struct Reference

The structure that the Item Added popup notification uses to show the data on screen. More...

Public Member Functions

Functions
FTooltipInfoParameters & opAssign (FTooltipInfoParameters Other)

Public Attributes

TooltipInfoParameters
bool bIsEquipped
 helper for the tooltip to know if the item that is equipped
const UItemDefinition Item
 The Item definition of the main Item.
const UItemDefinition CompareItem
 The Item definition of the main Item.
int ItemHotkey
 Hotkey for this Item ( equippables etc ).
bool bCanBeEquipped
 helper for the tooltip to know if the item can be equipped ( suppress for not bought items or such )
const AActor Actor
 The Actor who owns the items.
bool bCanBePurchased
 hides / shows the Purchase Button
bool bCanAfford
 Enables / Disables the Purchase Button.
EInventoryOpenedStates OpenedState
 Who opened the Inventory and for what purpose.
int SlotId
 Slot of the weapon to commpare.

Detailed Description

The structure that the Item Added popup notification uses to show the data on screen.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ Actor

const AActor Actor

The Actor who owns the items.

◆ bCanAfford

bool bCanAfford

Enables / Disables the Purchase Button.

◆ bCanBeEquipped

bool bCanBeEquipped

helper for the tooltip to know if the item can be equipped ( suppress for not bought items or such )

◆ bCanBePurchased

bool bCanBePurchased

hides / shows the Purchase Button

◆ bIsEquipped

bool bIsEquipped

helper for the tooltip to know if the item that is equipped

◆ CompareItem

const UItemDefinition CompareItem

The Item definition of the main Item.

◆ Item

const UItemDefinition Item

The Item definition of the main Item.

◆ ItemHotkey

int ItemHotkey

Hotkey for this Item ( equippables etc ).

◆ OpenedState

Who opened the Inventory and for what purpose.

◆ SlotId

int SlotId

Slot of the weapon to commpare.