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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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The structure that the Item Added popup notification uses to show the data on screen. More...
Public Member Functions | |
Functions | |
| FTooltipInfoParameters & | opAssign (FTooltipInfoParameters Other) |
Public Attributes | |
TooltipInfoParameters | |
| bool | bIsEquipped |
| helper for the tooltip to know if the item that is equipped | |
| const UItemDefinition | Item |
| The Item definition of the main Item. | |
| const UItemDefinition | CompareItem |
| The Item definition of the main Item. | |
| int | ItemHotkey |
| Hotkey for this Item ( equippables etc ). | |
| bool | bCanBeEquipped |
| helper for the tooltip to know if the item can be equipped ( suppress for not bought items or such ) | |
| const AActor | Actor |
| The Actor who owns the items. | |
| bool | bCanBePurchased |
| hides / shows the Purchase Button | |
| bool | bCanAfford |
| Enables / Disables the Purchase Button. | |
| EInventoryOpenedStates | OpenedState |
| Who opened the Inventory and for what purpose. | |
| int | SlotId |
| Slot of the weapon to commpare. | |
The structure that the Item Added popup notification uses to show the data on screen.
| FTooltipInfoParameters & opAssign | ( | FTooltipInfoParameters | Other | ) |
| const AActor Actor |
The Actor who owns the items.
| bool bCanAfford |
Enables / Disables the Purchase Button.
| bool bCanBeEquipped |
helper for the tooltip to know if the item can be equipped ( suppress for not bought items or such )
| bool bCanBePurchased |
hides / shows the Purchase Button
| bool bIsEquipped |
helper for the tooltip to know if the item that is equipped
| const UItemDefinition CompareItem |
The Item definition of the main Item.
| const UItemDefinition Item |
The Item definition of the main Item.
| int ItemHotkey |
Hotkey for this Item ( equippables etc ).
| EInventoryOpenedStates OpenedState |
Who opened the Inventory and for what purpose.
| int SlotId |
Slot of the weapon to commpare.