G1R AngelScript
Scripting reference for the Gothic 1 Remake
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ULandingConfig Class Reference

This class is Angel Scriptable only. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

LandingConfig
float32 m_BrakingFrictionFactorWeak
 How strong the character brakes on landing (The Strong one is applied when the character has no movement input).
float32 m_BrakingFrictionFactorResetTime
 Time it takes to reset the braking friction to 0 (after landing).
float32 m_StopResetTimeWeak
float32 m_StopResetTimeStrong
float32 m_MaxFallingStrongStopHeight
TMap< FGameplayTag, FLandingMontages > m_LandingMontages
float32 m_BrakingFrictionFactorStrong
 How strong the character brakes on landing (The Strong one is applied when the character has movement input).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This class is Angel Scriptable only.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_BrakingFrictionFactorResetTime

float32 m_BrakingFrictionFactorResetTime

Time it takes to reset the braking friction to 0 (after landing).

◆ m_BrakingFrictionFactorStrong

float32 m_BrakingFrictionFactorStrong

How strong the character brakes on landing (The Strong one is applied when the character has movement input).

◆ m_BrakingFrictionFactorWeak

float32 m_BrakingFrictionFactorWeak

How strong the character brakes on landing (The Strong one is applied when the character has no movement input).

◆ m_LandingMontages

TMap<FGameplayTag,FLandingMontages> m_LandingMontages

◆ m_MaxFallingStrongStopHeight

float32 m_MaxFallingStrongStopHeight

◆ m_StopResetTimeStrong

float32 m_StopResetTimeStrong

◆ m_StopResetTimeWeak

float32 m_StopResetTimeWeak