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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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When an agent successfully sensed someone, this contains when and where the other agent was sensed. More...
Public Member Functions | |
Functions | |
| FSensedAgentInfo & | opAssign (FSensedAgentInfo Other) |
Public Attributes | |
SensedAgentInfo | |
| FGameplayTagContainer | Tags |
| float32 | TimeFirstSensed |
| FVector | Position |
| FVector | NavPosition |
| float32 | TimeUpdated |
| FVector | FromPosition |
| FVector | FromNavPosition |
| float32 | Awareness |
| bool | bHasFullAwareness |
When an agent successfully sensed someone, this contains when and where the other agent was sensed.
| FSensedAgentInfo & opAssign | ( | FSensedAgentInfo | Other | ) |
| float32 Awareness |
| bool bHasFullAwareness |
| FVector FromNavPosition |
| FVector FromPosition |
| FVector NavPosition |
| FVector Position |
| float32 TimeFirstSensed |
| float32 TimeUpdated |