G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSensedAgentInfo Struct Reference

When an agent successfully sensed someone, this contains when and where the other agent was sensed. More...

Public Member Functions

Functions
FSensedAgentInfo & opAssign (FSensedAgentInfo Other)

Public Attributes

SensedAgentInfo
FGameplayTagContainer Tags
float32 TimeFirstSensed
FVector Position
FVector NavPosition
float32 TimeUpdated
FVector FromPosition
FVector FromNavPosition
float32 Awareness
bool bHasFullAwareness

Detailed Description

When an agent successfully sensed someone, this contains when and where the other agent was sensed.

Member Function Documentation

◆ opAssign()

FSensedAgentInfo & opAssign ( FSensedAgentInfo Other)

Member Data Documentation

◆ Awareness

float32 Awareness

◆ bHasFullAwareness

bool bHasFullAwareness

◆ FromNavPosition

FVector FromNavPosition

◆ FromPosition

FVector FromPosition

◆ NavPosition

FVector NavPosition

◆ Position

FVector Position

◆ Tags

◆ TimeFirstSensed

float32 TimeFirstSensed

◆ TimeUpdated

float32 TimeUpdated