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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
AIScriptLibrary | |
| EWalkSpeed | GetWalkSpeed (const AActor entity) |
| bool | IsAPlayer (AActor actor) |
| void | SetMindset (AActor entity, EAIAgentMindset newMindset) |
| void | SetWalkSpeed (const AActor entity, EWalkSpeed requestedWalkSpeed) |
| USpawningRequest | SpawnAIAgent (TSubclassOf< USpawnAIAgentDefinition > spawnDef, FVector position) |
| USpawningRequest | SpawnAIAgentWithTransform (TSubclassOf< USpawnAIAgentDefinition > spawnDef, FTransform transform, FOnEntitySpawnDelegateDynamic onSpawned=FOnEntitySpawnDelegateDynamic()) |
| AActor | GetLocalPlayer () |
| AActor GetLocalPlayer | ( | ) |
| EWalkSpeed GetWalkSpeed | ( | const AActor | entity | ) |
| bool IsAPlayer | ( | AActor | actor | ) |
| void SetMindset | ( | AActor | entity, |
| EAIAgentMindset | newMindset ) |
| void SetWalkSpeed | ( | const AActor | entity, |
| EWalkSpeed | requestedWalkSpeed ) |
| USpawningRequest SpawnAIAgent | ( | TSubclassOf< USpawnAIAgentDefinition > | spawnDef, |
| FVector | position ) |
| USpawningRequest SpawnAIAgentWithTransform | ( | TSubclassOf< USpawnAIAgentDefinition > | spawnDef, |
| FTransform | transform, | ||
| FOnEntitySpawnDelegateDynamic | onSpawned = FOnEntitySpawnDelegateDynamic ( ) ) |