G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FSaveGamePublicData Struct Reference

Public Member Functions

Functions
FSaveGamePublicData & opAssign (FSaveGamePublicData Other)

Public Attributes

SaveGamePublicData
TSubclassOf< UProgressionDifficultySettings > m_customProgressionSettings
FString m_PlayerSaveName
bool m_IsPlayerSaveNameCustom
TArray< uint8 > m_CompressedBitmap
int m_ChapterID
TSubclassOf< UDifficultyPreset > m_difficultyPreset
TSubclassOf< UCombatDifficultySettings > m_customCombatSettings
TSubclassOf< UResourcesDifficultySettings > m_customResourcesSettings
FString m_SlotName
FString m_MapName
FDateTime m_Date
float m_TimePlayed
float m_TimeLoaded
bool m_QuickSave
bool m_AutoSave
int m_ProfileId
bool m_CheatMode

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ m_AutoSave

bool m_AutoSave

◆ m_ChapterID

int m_ChapterID

◆ m_CheatMode

bool m_CheatMode

◆ m_CompressedBitmap

TArray<uint8> m_CompressedBitmap

◆ m_customCombatSettings

TSubclassOf<UCombatDifficultySettings> m_customCombatSettings

◆ m_customProgressionSettings

TSubclassOf<UProgressionDifficultySettings> m_customProgressionSettings

◆ m_customResourcesSettings

TSubclassOf<UResourcesDifficultySettings> m_customResourcesSettings

◆ m_Date

FDateTime m_Date

◆ m_difficultyPreset

TSubclassOf<UDifficultyPreset> m_difficultyPreset

◆ m_IsPlayerSaveNameCustom

bool m_IsPlayerSaveNameCustom

◆ m_MapName

FString m_MapName

◆ m_PlayerSaveName

FString m_PlayerSaveName

◆ m_ProfileId

int m_ProfileId

◆ m_QuickSave

bool m_QuickSave

◆ m_SlotName

FString m_SlotName

◆ m_TimeLoaded

float m_TimeLoaded

◆ m_TimePlayed

float m_TimePlayed