G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSaveDataPayload Struct Reference

Public Member Functions

Functions
FSaveDataPayload & opAssign (FSaveDataPayload Other)

Public Attributes

SaveDataPayload
TSubclassOf< UResourcesDifficultySettings > m_customResourcesSettings
bool m_AutoSave
FString m_SlotName
int m_ProfileId
FString m_PlayerSaveName
bool m_IsPlayerSaveNameCustom
TArray< uint8 > m_CompressedBitmap
TSubclassOf< UDifficultyPreset > m_difficultyPreset
TSubclassOf< UCombatDifficultySettings > m_customCombatSettings
bool m_QuickSave
TSubclassOf< UProgressionDifficultySettings > m_customProgressionSettings
bool m_PermaDeath
bool m_PermaDeathGameOver
bool m_SurvivalMode
bool m_SteppedProgression
bool m_FakeSloppyCombos
bool m_ForceSave
bool m_CheatMode

Member Function Documentation

◆ opAssign()

FSaveDataPayload & opAssign ( FSaveDataPayload Other)

Member Data Documentation

◆ m_AutoSave

bool m_AutoSave

◆ m_CheatMode

bool m_CheatMode

◆ m_CompressedBitmap

TArray<uint8> m_CompressedBitmap

◆ m_customCombatSettings

TSubclassOf<UCombatDifficultySettings> m_customCombatSettings

◆ m_customProgressionSettings

TSubclassOf<UProgressionDifficultySettings> m_customProgressionSettings

◆ m_customResourcesSettings

TSubclassOf<UResourcesDifficultySettings> m_customResourcesSettings

◆ m_difficultyPreset

TSubclassOf<UDifficultyPreset> m_difficultyPreset

◆ m_FakeSloppyCombos

bool m_FakeSloppyCombos

◆ m_ForceSave

bool m_ForceSave

◆ m_IsPlayerSaveNameCustom

bool m_IsPlayerSaveNameCustom

◆ m_PermaDeath

bool m_PermaDeath

◆ m_PermaDeathGameOver

bool m_PermaDeathGameOver

◆ m_PlayerSaveName

FString m_PlayerSaveName

◆ m_ProfileId

int m_ProfileId

◆ m_QuickSave

bool m_QuickSave

◆ m_SlotName

FString m_SlotName

◆ m_SteppedProgression

bool m_SteppedProgression

◆ m_SurvivalMode

bool m_SurvivalMode