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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UInterface | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Management | |
| const FGameplayTag | TabTag |
| Returns the identifying gameplay tag of this widget. | |
| const FGameplayTagContainer | RelevantButtonTags |
| Returns the current list of relevant button tags. | |
| bool | IsTabChangeAllowed () const |
| returns if the tab change is allowed. | |
| void | BroadcastTabChangedAllowedChanged () const |
| Notifies all listeners if the allowance of changing the tab changed. | |
| FGameplayTagContainer | GetRelevantButtonTags () const |
| Returns the current list of relevant button tags. | |
| FGameplayTag | GetTabTag () const |
| Returns the identifying gameplay tag of this widget. | |
| bool | HasUnseenChanges () const |
| Returns if there are unseen changes to show a merker on the corresponding tab. Ideally should work without creating the whole widget content. | |
| void | BroadcastButtonRelevanceChanged () const |
| Notifies all listeners that the relevance of at least one button changed. | |
| void | OnRelevantButtonClicked (FGameplayTag _GameplayTag) |
| Called when the button identified by the given gameplay tag is clicked. | |
| void | OnShown () |
| Called when when the TabSelector is set to this widget. | |
| void | SetSelection (FGameplayTag _FilterTag, const UObject _Item=nullptr) |
| Switches to the given filter (if possible) and selects the given item (if possible). | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| void BroadcastButtonRelevanceChanged | ( | ) | const |
Notifies all listeners that the relevance of at least one button changed.
| void BroadcastTabChangedAllowedChanged | ( | ) | const |
Notifies all listeners if the allowance of changing the tab changed.
| FGameplayTagContainer GetRelevantButtonTags | ( | ) | const |
Returns the current list of relevant button tags.
| FGameplayTag GetTabTag | ( | ) | const |
Returns the identifying gameplay tag of this widget.
| bool HasUnseenChanges | ( | ) | const |
Returns if there are unseen changes to show a merker on the corresponding tab. Ideally should work without creating the whole widget content.
| bool IsTabChangeAllowed | ( | ) | const |
returns if the tab change is allowed.
| void OnRelevantButtonClicked | ( | FGameplayTag | _GameplayTag | ) |
Called when the button identified by the given gameplay tag is clicked.
| void OnShown | ( | ) |
Called when when the TabSelector is set to this widget.
| void SetSelection | ( | FGameplayTag | _FilterTag, |
| const UObject | _Item = nullptr ) |
Switches to the given filter (if possible) and selects the given item (if possible).
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static |
| const FGameplayTagContainer RelevantButtonTags |
Returns the current list of relevant button tags.
| const FGameplayTag TabTag |
Returns the identifying gameplay tag of this widget.