G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInterfaceManagementContentChild Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UInterface
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Management

const FGameplayTag TabTag
 Returns the identifying gameplay tag of this widget.
const FGameplayTagContainer RelevantButtonTags
 Returns the current list of relevant button tags.
bool IsTabChangeAllowed () const
 returns if the tab change is allowed.
void BroadcastTabChangedAllowedChanged () const
 Notifies all listeners if the allowance of changing the tab changed.
FGameplayTagContainer GetRelevantButtonTags () const
 Returns the current list of relevant button tags.
FGameplayTag GetTabTag () const
 Returns the identifying gameplay tag of this widget.
bool HasUnseenChanges () const
 Returns if there are unseen changes to show a merker on the corresponding tab. Ideally should work without creating the whole widget content.
void BroadcastButtonRelevanceChanged () const
 Notifies all listeners that the relevance of at least one button changed.
void OnRelevantButtonClicked (FGameplayTag _GameplayTag)
 Called when the button identified by the given gameplay tag is clicked.
void OnShown ()
 Called when when the TabSelector is set to this widget.
void SetSelection (FGameplayTag _FilterTag, const UObject _Item=nullptr)
 Switches to the given filter (if possible) and selects the given item (if possible).

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ BroadcastButtonRelevanceChanged()

void BroadcastButtonRelevanceChanged ( ) const

Notifies all listeners that the relevance of at least one button changed.

◆ BroadcastTabChangedAllowedChanged()

void BroadcastTabChangedAllowedChanged ( ) const

Notifies all listeners if the allowance of changing the tab changed.

◆ GetRelevantButtonTags()

FGameplayTagContainer GetRelevantButtonTags ( ) const

Returns the current list of relevant button tags.

◆ GetTabTag()

FGameplayTag GetTabTag ( ) const

Returns the identifying gameplay tag of this widget.

◆ HasUnseenChanges()

bool HasUnseenChanges ( ) const

Returns if there are unseen changes to show a merker on the corresponding tab. Ideally should work without creating the whole widget content.

◆ IsTabChangeAllowed()

bool IsTabChangeAllowed ( ) const

returns if the tab change is allowed.

◆ OnRelevantButtonClicked()

void OnRelevantButtonClicked ( FGameplayTag _GameplayTag)

Called when the button identified by the given gameplay tag is clicked.

◆ OnShown()

void OnShown ( )

Called when when the TabSelector is set to this widget.

◆ SetSelection()

void SetSelection ( FGameplayTag _FilterTag,
const UObject _Item = nullptr )

Switches to the given filter (if possible) and selects the given item (if possible).

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ RelevantButtonTags

const FGameplayTagContainer RelevantButtonTags

Returns the current list of relevant button tags.

◆ TabTag

const FGameplayTag TabTag

Returns the identifying gameplay tag of this widget.