G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectContext_HitResponse Struct Reference

Data structure that stores an instigator and related data, such as positions and targets Games can subclass this structure and add game-specific information It is passed throughout effect execution so it is a great place to track transient information about an execution. More...

Public Member Functions

Functions
FGameplayEffectContext_HitResponse & opAssign (FGameplayEffectContext_HitResponse Other)

Public Attributes

GameplayEffectContext_HitResponse
TSubclassOf< UWeaponDefinition > WeaponUsed
bool CanBeParried
bool CanBeDeflected
FVector AttackLinearVelocity
FGameplayTag SourceDirection
FGameplayTag SourceAttackDirection
FGameplayTag Impact
TMap< FGameplayTag, float32 > MultiplierDamages
float32 MultiplierSuperArmor
float32 BowStretch
TSubclassOf< UKnockbackData > CustomKnockbackData
TSubclassOf< UAttackMeleeConfig > AttackConfig

Detailed Description

Data structure that stores an instigator and related data, such as positions and targets Games can subclass this structure and add game-specific information It is passed throughout effect execution so it is a great place to track transient information about an execution.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ AttackConfig

◆ AttackLinearVelocity

FVector AttackLinearVelocity

◆ BowStretch

float32 BowStretch

◆ CanBeDeflected

bool CanBeDeflected

◆ CanBeParried

bool CanBeParried

◆ CustomKnockbackData

TSubclassOf<UKnockbackData> CustomKnockbackData

◆ Impact

FGameplayTag Impact

◆ MultiplierDamages

TMap<FGameplayTag,float32> MultiplierDamages

◆ MultiplierSuperArmor

float32 MultiplierSuperArmor

◆ SourceAttackDirection

FGameplayTag SourceAttackDirection

◆ SourceDirection

FGameplayTag SourceDirection

◆ WeaponUsed