G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotifyState_EarlyBlendout Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState_Base
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AnimNotifyState_EarlyBlendout
bool m_CheckStance
bool m_CheckMovementState
EMovementState m_MovementState
bool m_UpdateMovementStance
EMovementState m_NewMovementState
bool m_CheckMovementInput
bool m_CheckNoInput
float32 m_BlendoutTime
EStance m_Stance
bool m_CheckRotationMode
ERotationMode m_RotationMode
bool m_ForceBlendOut
bool m_IgnorePlayer
bool m_IgnoreAI
Public Attributes inherited from UAnimNotifyState
bool bShouldFireInEditor
 Whether this notify state instance should fire in animation editors.
FColor NotifyColor
 Color of Notify in editor.
const FString NotifyName
 Implementable event to get a custom name for the notify.
const float32 DefaultTriggerWeightThreshold
 TriggerWeightThreshold to use when creating notifies of this type.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UAnimNotifyState
FString GetNotifyName () const
 Implementable event to get a custom name for the notify.
bool NotifyBegin (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 TotalDuration, FAnimNotifyEventReference EventReference) const
bool NotifyEnd (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const
bool NotifyTick (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 FrameDeltaTime, FAnimNotifyEventReference EventReference) const
float32 GetDefaultTriggerWeightThreshold () const
 TriggerWeightThreshold to use when creating notifies of this type.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_BlendoutTime

float32 m_BlendoutTime

◆ m_CheckMovementInput

bool m_CheckMovementInput

◆ m_CheckMovementState

bool m_CheckMovementState

◆ m_CheckNoInput

bool m_CheckNoInput

◆ m_CheckRotationMode

bool m_CheckRotationMode

◆ m_CheckStance

bool m_CheckStance

◆ m_ForceBlendOut

bool m_ForceBlendOut

◆ m_IgnoreAI

bool m_IgnoreAI

◆ m_IgnorePlayer

bool m_IgnorePlayer

◆ m_MovementState

EMovementState m_MovementState

◆ m_NewMovementState

EMovementState m_NewMovementState

◆ m_RotationMode

ERotationMode m_RotationMode

◆ m_Stance

EStance m_Stance

◆ m_UpdateMovementStance

bool m_UpdateMovementStance