G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FCharacterStateSaveGameData_ActiveGameplayEffect Struct Reference

Public Member Functions

Functions
FCharacterStateSaveGameData_ActiveGameplayEffect & opAssign (FCharacterStateSaveGameData_ActiveGameplayEffect Other)

Public Attributes

CharacterStateSaveGameData_ActiveGameplayEffect
TMap< FGameplayTag, float32 > SetByCallerTagMagnitudes
FGameplayEffectSpec EffectSpec

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ EffectSpec

FGameplayEffectSpec EffectSpec

◆ SetByCallerTagMagnitudes

TMap<FGameplayTag,float32> SetByCallerTagMagnitudes