G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UConversationCharacterSettings Class Reference

Settings class that is auto-collected an applied to all characters matching the given UniqueName. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ConversationCharacterSettings
TArray< FName > IncludeTopicsOf
 Include topics of other characters.
TArray< FVoiceTypeSubset > VoiceTypeSubsets
 Voice types to add to the character.
FGameplayTag DefaultExpression
 Default expression this character should have.
int Priority
 Only relevant for priority based settings and only if there are multiple configs per character.
FName ForCharacter
 Character Unique Name to apply this for.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

Settings class that is auto-collected an applied to all characters matching the given UniqueName.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DefaultExpression

FGameplayTag DefaultExpression

Default expression this character should have.

◆ ForCharacter

FName ForCharacter

Character Unique Name to apply this for.

◆ IncludeTopicsOf

TArray<FName> IncludeTopicsOf

Include topics of other characters.

◆ Priority

int Priority

Only relevant for priority based settings and only if there are multiple configs per character.

◆ VoiceTypeSubsets

TArray<FVoiceTypeSubset> VoiceTypeSubsets

Voice types to add to the character.