G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UFlyConfig Class Reference

This class is Angel Scriptable only. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

FlyConfig
float32 m_UpSpeedWhenMin
float32 m_StartFlyingAnimationImpulse
 Vertical (Z Axis) impulse we want to apply to the Start Flying Animation.
float32 m_LandHeight
float32 m_MaximumHeight
 Max height the character can reach. From the current floor height.
float32 m_MinimunHeight
float32 m_FallGravity
bool m_PlayStartFlyingAnimation
 Set as True if character has to play any animation before start flying.
float32 m_ReturnToHeightSpeed
bool m_UseOnlyControllerYaw
 true if controller is limited to yaw only, false if yaw + pitch
bool m_CanStrafe
 Is strafing while flying supported?
bool m_FlyNotFall
 Should character fly instead of falling.
bool m_FallFloating
 Should character fly instead of falling.
bool m_LimitHeightFlying
 Should character fly instead of falling.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This class is Angel Scriptable only.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_CanStrafe

bool m_CanStrafe

Is strafing while flying supported?

◆ m_FallFloating

bool m_FallFloating

Should character fly instead of falling.

◆ m_FallGravity

float32 m_FallGravity

◆ m_FlyNotFall

bool m_FlyNotFall

Should character fly instead of falling.

◆ m_LandHeight

float32 m_LandHeight

◆ m_LimitHeightFlying

bool m_LimitHeightFlying

Should character fly instead of falling.

◆ m_MaximumHeight

float32 m_MaximumHeight

Max height the character can reach. From the current floor height.

◆ m_MinimunHeight

float32 m_MinimunHeight

◆ m_PlayStartFlyingAnimation

bool m_PlayStartFlyingAnimation

Set as True if character has to play any animation before start flying.

◆ m_ReturnToHeightSpeed

float32 m_ReturnToHeightSpeed

◆ m_StartFlyingAnimationImpulse

float32 m_StartFlyingAnimationImpulse

Vertical (Z Axis) impulse we want to apply to the Start Flying Animation.

◆ m_UpSpeedWhenMin

float32 m_UpSpeedWhenMin

◆ m_UseOnlyControllerYaw

bool m_UseOnlyControllerYaw

true if controller is limited to yaw only, false if yaw + pitch