G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAlkFilterWidgetFilter Class Reference

UAlkFilterWidgetFilter. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Ingredient UI Data
FUnseenStateChangedDelegate__AlkFilterWidgetFilter m_OnUnseenStateChanged
 Event that is called when the unseen state of the filter changes.
FEnabledStateChangedDelegate__AlkFilterWidgetFilter m_OnEnabledStateChanged
 Event that is called when the enabled state of the filter changes.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Alk Filter

const TSoftObjectPtr< UTexture2D > IconSoftObjectPtr
 Returns a soft object ptr to the icon texture of the filter.
const FText Description
 Returns the description of the filter.
const FText DisplayName
 Returns the display name of the filter.
const FGameplayTag FilterTag
 Returns the identifying gameplay tag of the filter.
const int SortOrder
 Returns the sort order of the filter.
bool IsValid () const
 Returns whether the filter has been properly initialized with valid data.
const FText & GetDisplayName () const
 Returns the display name of the filter.
const FGameplayTag & GetFilterTag () const
 Returns the identifying gameplay tag of the filter.
TSoftObjectPtr< UTexture2D > GetIconSoftObjectPtr () const
 Returns a soft object ptr to the icon texture of the filter.
int GetSortOrder () const
 Returns the sort order of the filter.
bool IsEnabled () const
 Returns whether the filter is enabled.
bool IsMarkedUnseen () const
 Returns whether the filter is marked as containing any unseen changes.
const FText & GetDescription () const
 Returns the description of the filter.
bool IsVisible () const
 Returns whether the filter is visible.
void MarkUnseen (bool _Unseen=true)
 Un/Marks the filter as containing any unseen changes.
void ResetVisibility ()
 Resets the visibility of the filter to its default.
void SetEnabled (bool _Enabled=true)
 Sets the enabled state of the filter.
void SetVisible (bool _Visible=true)
 Sets the visibility of the filter.

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

UAlkFilterWidgetFilter.

A filter that can be shown in the filter widget.

Member Function Documentation

◆ GetDescription()

const FText & GetDescription ( ) const

Returns the description of the filter.

◆ GetDisplayName()

const FText & GetDisplayName ( ) const

Returns the display name of the filter.

◆ GetFilterTag()

const FGameplayTag & GetFilterTag ( ) const

Returns the identifying gameplay tag of the filter.

◆ GetIconSoftObjectPtr()

TSoftObjectPtr< UTexture2D > GetIconSoftObjectPtr ( ) const

Returns a soft object ptr to the icon texture of the filter.

◆ GetSortOrder()

int GetSortOrder ( ) const

Returns the sort order of the filter.

◆ IsEnabled()

bool IsEnabled ( ) const

Returns whether the filter is enabled.

◆ IsMarkedUnseen()

bool IsMarkedUnseen ( ) const

Returns whether the filter is marked as containing any unseen changes.

◆ IsValid()

bool IsValid ( ) const

Returns whether the filter has been properly initialized with valid data.

◆ IsVisible()

bool IsVisible ( ) const

Returns whether the filter is visible.

◆ MarkUnseen()

void MarkUnseen ( bool _Unseen = true)

Un/Marks the filter as containing any unseen changes.

◆ ResetVisibility()

void ResetVisibility ( )

Resets the visibility of the filter to its default.

◆ SetEnabled()

void SetEnabled ( bool _Enabled = true)

Sets the enabled state of the filter.

◆ SetVisible()

void SetVisible ( bool _Visible = true)

Sets the visibility of the filter.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Description

const FText Description

Returns the description of the filter.

◆ DisplayName

const FText DisplayName

Returns the display name of the filter.

◆ FilterTag

const FGameplayTag FilterTag

Returns the identifying gameplay tag of the filter.

◆ IconSoftObjectPtr

const TSoftObjectPtr<UTexture2D> IconSoftObjectPtr

Returns a soft object ptr to the icon texture of the filter.

◆ m_OnEnabledStateChanged

Event that is called when the enabled state of the filter changes.

◆ m_OnUnseenStateChanged

Event that is called when the unseen state of the filter changes.

◆ SortOrder

const int SortOrder

Returns the sort order of the filter.