G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGothicPhotoModeSettings Struct Reference

Public Member Functions

Functions
FGothicPhotoModeSettings & opAssign (FGothicPhotoModeSettings Other)

Public Attributes

Photo Mode
bool m_bEnableCameraCollision
bool m_bAutoFocusEnabled
float32 m_ManualFocusDistance
float32 m_DilationTime
float32 m_FOV
float32 m_ExposureBias
bool m_bOverrideExposure
Photo Mode|Animations
TArray< TSoftObjectPtr< UAnimSequence > > m_AvailableAnimations
TArray< FString > m_FacialAnimationNames
TArray< TSoftObjectPtr< UAnimSequenceBase > > m_AvailableFacialAnimations
TArray< FString > m_AnimationNames
Photo Mode|Camera
int m_CurrentMovementMode
Photo Mode|Character
float32 m_CharacterCloseFar
int m_SelectedFacialAnimationIndex
int m_SelectedAnimationIndex
float32 m_CharacterUpDown
float32 m_CharacterRotationYaw
float32 m_CharacterLeftRight
Photo Mode|Depth of Field
float32 m_DepthBlurAmount
float32 m_SqueezeFactor
float32 m_SensorWidth
float32 m_DepthBlurRadius
Photo Mode|Environment
bool m_OverrideTimeOfDay
float32 m_TimeOfDayInHours
EWeather m_CurrentWeather
Photo Mode|Guidelines
TArray< TSoftObjectPtr< UTexture2D > > m_AvailableGuidelines
Photo Mode|Lights
float32 m_DefaultLightIntensity
float32 m_DefaultVolumetricScattering
FVector m_DefaultLightRelativeLocation
Photo Mode|Limits
float32 m_MaxDistance
float32 m_CollisionProbeSize
float32 m_CollisionSafeBuffer
float32 m_MinOrbitDistance
Photo Mode|Movement
float32 m_FreeCameraStartSpeed
float32 m_FreeCameraMaxSpeed
float32 m_OrbitCameraStartSpeed
float32 m_OrbitCameraAccelerationTime
float32 m_OrbitCameraMaxSpeed
float32 m_FreeCameraAccelerationTime
Photo Mode|Particles
TArray< TSoftObjectPtr< UNiagaraSystem > > m_AvailableParticles
TArray< FString > m_ParticleNames
float32 m_ParticleSpawnDistance
Photo Mode|Post Process
float32 m_VignetteIntensity
bool m_bOverrideFilmGrain
float32 m_FilmGrainIntensity
float32 m_SharpeningIntensity
bool m_bOverrideChromaticAberration
float32 m_ColorSaturationOffset
float32 m_SceneFringeIntensity
float32 m_ChromaticAberrationStartOffset
bool m_bOverrideColorGrading
float32 m_ColorContrastOffset
float32 m_AmbientOcclusionIntensity
float32 m_BloomIntensity
float32 m_ColorBrightnessOffset
FVector4 m_ColorSaturation
bool m_bOverrideAmbientOcclusion
bool m_bOverrideBloom
bool m_bAdvancedColorGrading
FVector4 m_ColorContrast
FVector4 m_ColorGamma
bool m_bOverrideSharpening
float32 m_BloodAmount
bool m_bOverrideVignette
FVector4 m_ColorGain
float32 m_AutoFocusTraceRadius
float32 m_AutoFocusDistance
Photo Mode|Post Process|Custom Effects
TArray< FCustomPostProcessEffect > m_CustomPostProcessEffects
Photo Mode|Stickers
TSoftObjectPtr< UMaterialInterface > m_StickerMaterial
TArray< TSoftObjectPtr< UTexture2D > > m_AvailableStickers

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ m_AmbientOcclusionIntensity

float32 m_AmbientOcclusionIntensity

◆ m_AnimationNames

TArray<FString> m_AnimationNames

◆ m_AutoFocusDistance

float32 m_AutoFocusDistance

◆ m_AutoFocusTraceRadius

float32 m_AutoFocusTraceRadius

◆ m_AvailableAnimations

TArray<TSoftObjectPtr<UAnimSequence> > m_AvailableAnimations

◆ m_AvailableFacialAnimations

TArray<TSoftObjectPtr<UAnimSequenceBase> > m_AvailableFacialAnimations

◆ m_AvailableGuidelines

TArray<TSoftObjectPtr<UTexture2D> > m_AvailableGuidelines

◆ m_AvailableParticles

TArray<TSoftObjectPtr<UNiagaraSystem> > m_AvailableParticles

◆ m_AvailableStickers

TArray<TSoftObjectPtr<UTexture2D> > m_AvailableStickers

◆ m_bAdvancedColorGrading

bool m_bAdvancedColorGrading

◆ m_bAutoFocusEnabled

bool m_bAutoFocusEnabled

◆ m_bEnableCameraCollision

bool m_bEnableCameraCollision

◆ m_BloodAmount

float32 m_BloodAmount

◆ m_BloomIntensity

float32 m_BloomIntensity

◆ m_bOverrideAmbientOcclusion

bool m_bOverrideAmbientOcclusion

◆ m_bOverrideBloom

bool m_bOverrideBloom

◆ m_bOverrideChromaticAberration

bool m_bOverrideChromaticAberration

◆ m_bOverrideColorGrading

bool m_bOverrideColorGrading

◆ m_bOverrideExposure

bool m_bOverrideExposure

◆ m_bOverrideFilmGrain

bool m_bOverrideFilmGrain

◆ m_bOverrideSharpening

bool m_bOverrideSharpening

◆ m_bOverrideVignette

bool m_bOverrideVignette

◆ m_CharacterCloseFar

float32 m_CharacterCloseFar

◆ m_CharacterLeftRight

float32 m_CharacterLeftRight

◆ m_CharacterRotationYaw

float32 m_CharacterRotationYaw

◆ m_CharacterUpDown

float32 m_CharacterUpDown

◆ m_ChromaticAberrationStartOffset

float32 m_ChromaticAberrationStartOffset

◆ m_CollisionProbeSize

float32 m_CollisionProbeSize

◆ m_CollisionSafeBuffer

float32 m_CollisionSafeBuffer

◆ m_ColorBrightnessOffset

float32 m_ColorBrightnessOffset

◆ m_ColorContrast

FVector4 m_ColorContrast

◆ m_ColorContrastOffset

float32 m_ColorContrastOffset

◆ m_ColorGain

FVector4 m_ColorGain

◆ m_ColorGamma

FVector4 m_ColorGamma

◆ m_ColorSaturation

FVector4 m_ColorSaturation

◆ m_ColorSaturationOffset

float32 m_ColorSaturationOffset

◆ m_CurrentMovementMode

int m_CurrentMovementMode

◆ m_CurrentWeather

EWeather m_CurrentWeather

◆ m_CustomPostProcessEffects

TArray<FCustomPostProcessEffect> m_CustomPostProcessEffects

◆ m_DefaultLightIntensity

float32 m_DefaultLightIntensity

◆ m_DefaultLightRelativeLocation

FVector m_DefaultLightRelativeLocation

◆ m_DefaultVolumetricScattering

float32 m_DefaultVolumetricScattering

◆ m_DepthBlurAmount

float32 m_DepthBlurAmount

◆ m_DepthBlurRadius

float32 m_DepthBlurRadius

◆ m_DilationTime

float32 m_DilationTime

◆ m_ExposureBias

float32 m_ExposureBias

◆ m_FacialAnimationNames

TArray<FString> m_FacialAnimationNames

◆ m_FilmGrainIntensity

float32 m_FilmGrainIntensity

◆ m_FOV

float32 m_FOV

◆ m_FreeCameraAccelerationTime

float32 m_FreeCameraAccelerationTime

◆ m_FreeCameraMaxSpeed

float32 m_FreeCameraMaxSpeed

◆ m_FreeCameraStartSpeed

float32 m_FreeCameraStartSpeed

◆ m_ManualFocusDistance

float32 m_ManualFocusDistance

◆ m_MaxDistance

float32 m_MaxDistance

◆ m_MinOrbitDistance

float32 m_MinOrbitDistance

◆ m_OrbitCameraAccelerationTime

float32 m_OrbitCameraAccelerationTime

◆ m_OrbitCameraMaxSpeed

float32 m_OrbitCameraMaxSpeed

◆ m_OrbitCameraStartSpeed

float32 m_OrbitCameraStartSpeed

◆ m_OverrideTimeOfDay

bool m_OverrideTimeOfDay

◆ m_ParticleNames

TArray<FString> m_ParticleNames

◆ m_ParticleSpawnDistance

float32 m_ParticleSpawnDistance

◆ m_SceneFringeIntensity

float32 m_SceneFringeIntensity

◆ m_SelectedAnimationIndex

int m_SelectedAnimationIndex

◆ m_SelectedFacialAnimationIndex

int m_SelectedFacialAnimationIndex

◆ m_SensorWidth

float32 m_SensorWidth

◆ m_SharpeningIntensity

float32 m_SharpeningIntensity

◆ m_SqueezeFactor

float32 m_SqueezeFactor

◆ m_StickerMaterial

TSoftObjectPtr<UMaterialInterface> m_StickerMaterial

◆ m_TimeOfDayInHours

float32 m_TimeOfDayInHours

◆ m_VignetteIntensity

float32 m_VignetteIntensity