G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameStateDataBaseSaveData Struct Reference

Public Member Functions

Functions
FGameStateDataBaseSaveData & opAssign (FGameStateDataBaseSaveData Other)

Public Attributes

GameStateDataBaseSaveData
TMap< FGuid, FGenericData > m_InteractiveData
TArray< FName > m_DoorsClosed
TMap< FName, float32 > m_GenericData
TArray< FName > m_SavedDoorsMessagesName
TArray< FGothicBasicVerbMessage > m_SavedDoorsMessagesStruct
TArray< FName > m_DoorsOpen
TMap< FString, FReplicatedInventoryMap > m_SavedInventories
TArray< FTraderData > m_Traders
TMap< FName, int > m_CreatureKillCounterSaved
bool m_ShouldUpdateAchievementProgress

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ m_CreatureKillCounterSaved

TMap<FName,int> m_CreatureKillCounterSaved

◆ m_DoorsClosed

TArray<FName> m_DoorsClosed

◆ m_DoorsOpen

TArray<FName> m_DoorsOpen

◆ m_GenericData

TMap<FName,float32> m_GenericData

◆ m_InteractiveData

TMap<FGuid,FGenericData> m_InteractiveData

◆ m_SavedDoorsMessagesName

TArray<FName> m_SavedDoorsMessagesName

◆ m_SavedDoorsMessagesStruct

TArray<FGothicBasicVerbMessage> m_SavedDoorsMessagesStruct

◆ m_SavedInventories

TMap<FString,FReplicatedInventoryMap> m_SavedInventories

◆ m_ShouldUpdateAchievementProgress

bool m_ShouldUpdateAchievementProgress

◆ m_Traders

TArray<FTraderData> m_Traders