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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FGameStateDataBaseSaveData & | opAssign (FGameStateDataBaseSaveData Other) |
Public Attributes | |
GameStateDataBaseSaveData | |
| TMap< FGuid, FGenericData > | m_InteractiveData |
| TArray< FName > | m_DoorsClosed |
| TMap< FName, float32 > | m_GenericData |
| TArray< FName > | m_SavedDoorsMessagesName |
| TArray< FGothicBasicVerbMessage > | m_SavedDoorsMessagesStruct |
| TArray< FName > | m_DoorsOpen |
| TMap< FString, FReplicatedInventoryMap > | m_SavedInventories |
| TArray< FTraderData > | m_Traders |
| TMap< FName, int > | m_CreatureKillCounterSaved |
| bool | m_ShouldUpdateAchievementProgress |
| FGameStateDataBaseSaveData & opAssign | ( | FGameStateDataBaseSaveData | Other | ) |
| TMap<FGuid,FGenericData> m_InteractiveData |
| TArray<FGothicBasicVerbMessage> m_SavedDoorsMessagesStruct |
| TMap<FString,FReplicatedInventoryMap> m_SavedInventories |
| bool m_ShouldUpdateAchievementProgress |
| TArray<FTraderData> m_Traders |