|
| TMap< EStance, TSoftObjectPtr< UAnimMontage > > | m_QuickReleaseMontage |
| TMap< FGameplayTag, FStanceMapMontage > | m_RelaxNotchMontage |
| | Notch.
|
| TMap< EStance, TSoftObjectPtr< UAnimMontage > > | m_RelaxNotchFailureMontage |
| TMap< FGameplayTag, FStanceMapMontage > | m_QuickNotchMontage |
| TMap< EStance, TSoftObjectPtr< UAnimMontage > > | m_QuickNotchFailureMontage |
| TMap< FGameplayTag, FStanceMapMontage > | m_AimingNotchMontage |
| TMap< EStance, TSoftObjectPtr< UAnimMontage > > | m_AimingNotchFailureMontage |
| TMap< EStance, TSoftObjectPtr< UAnimMontage > > | m_ReleaseMontage |
| TMap< FGameplayTag, TSubclassOf< UComboAttackConfig > > | m_Attacks |
| TSoftObjectPtr< UAnimMontage > | m_BlockMontage |
| float32 | m_RotateSpeedCharge |
| TSubclassOf< UExecutionData > | m_ExecutionData |
| float32 | m_RotateSpeedMagnetAI |
| float32 | m_RotateSpeedMagnetPlayer |
| float32 | m_IntialRotateMagnetMaxAngle |
| float32 | m_AttackRotateSpeedManualReorient |
| float32 | m_RotateSpeedReorient |
| TSubclassOf< UTauntData > | m_TauntData |
| const float32 | IntialRotateMagnetMaxAngle |
| const float32 | RotateSpeedCharge |
| const float32 | RotateSpeedMagnetAI |
| const float32 | RotateSpeedMagnetPlayer |
| const float32 | RotateSpeedReorient |
| const UTauntData | TauntData |
| const float32 | AttackRotateSpeedManualReorient |
| TArray< FRandomSequence > | m_WalkBreakers |
| TArray< FRandomSequence > | m_IdleBreakers |
| TSubclassOf< UDodgesData > | m_DodgesData |
| TSubclassOf< UPicksData > | m_EndFireData |
| TSoftClassPtr< UAnimInstance > | m_AnimInstanceClass |
| TSubclassOf< UEquipData > | m_EquipData |
| TSubclassOf< UEquipData > | m_NonCombatEquipData |
| TSubclassOf< UHitData > | m_HitsData |
| TSubclassOf< ULocomotionSequencesData > | m_LocomotionSequencesData |
| TSubclassOf< UPicksData > | m_LootsData |
| bool | m_OverrideLocomotionConfig |
| TSubclassOf< UPicksData > | m_PicksData |
| TSubclassOf< USpeedConfig > | m_SpeedsPlayer |
| TSubclassOf< USpeedConfig > | m_SpeedsNPC |
| TSubclassOf< UPicksData > | m_StartFireData |
| TSoftObjectPtr< UAnimMontage > | m_ThrowItem |
| TSoftObjectPtr< UAnimMontage > | m_ThrowItem_Crouch |
| TSubclassOf< UTurnsData > | m_TurnsData |
| TSubclassOf< UConsumablesData > | m_ConsumablesData |
| TMap< FGameplayTag, TSoftObjectPtr< UAnimMontage > > | m_ConsumeData |
| const UConsumablesData | ConsumablesData |
| const UDodgesData | DodgesData |
| const UPicksData | EndFireData |
| const TSubclassOf< UAnimInstance > | AnimationBp |
| const UEquipData | EquipData |
| const UHitData | HitData |
| const ULocomotionSequencesData | LocomotionSequencesData |
| const UPicksData | LootData |
| const UEquipData | NonCombatEquipData |
| const UPicksData | PickData |
| const FName | Socket |
| const USpeedConfig | SpeedConfigNPC |
| const USpeedConfig | SpeedConfigPlayer |
| const UPicksData | StartFireData |
| const UTurnsData | TurnsData |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
|
| float32 | GetIntialRotateMagnetMaxAngle () const |
| float32 | GetRotateSpeedCharge () const |
| float32 | GetRotateSpeedMagnetAI () const |
| float32 | GetRotateSpeedMagnetPlayer () const |
| float32 | GetRotateSpeedReorient () const |
| UTauntData | GetTauntData () const |
| float32 | GetAttackRotateSpeedManualReorient () const |
| ULocomotionSequencesData | GetLocomotionSequencesData () const |
| void | AddIdleBreaker (FName Path, float32 Chance, int LoopsBeforeRemove) |
| void | AddWalkBreaker (FName Path, float32 Chance, int LoopsBeforeRemove) |
| TSubclassOf< UAnimInstance > | GetAnimationBp () const |
| UConsumablesData | GetConsumablesData () const |
| UAnimMontage | GetConsumeMontage (FGameplayTag Tag, EStance Stance) const |
| UAnimMontage | GetDeathAnimForItem (FGameplayTag itemTag, EWeaponSkill itemSkill) const |
| UDodgesData | GetDodgesData () const |
| UAnimMontage | GetDropAndEquipMontage (EStance Stance, EHoldsterLocation HoldsterLocation, bool Combat=true) const |
| UAnimMontage | GetDropMontage (EStance Stance, EHoldsterLocation HoldsterLocation, bool Combat=true, bool DropBackwards=false) const |
| UPicksData | GetEndFireData () const |
| UEquipData | GetEquipData () const |
| UAnimMontage | GetEquipMontage (EStance Stance, EHoldsterLocation HoldsterLocation, bool Combat=true) const |
| UHitData | GetHitData () const |
| void | AddDeathAnimForItem (FGameplayTag itemTag, EWeaponSkill itemSkill, TSoftObjectPtr< UAnimMontage > animHitMontage) |
| UPicksData | GetLootData () const |
| UEquipData | GetNonCombatEquipData () const |
| UAnimMontage | GetPickAndEquipMontage (FName Height, EStance Stance, EHoldsterLocation HoldsterLocation, bool Combat=true) const |
| UPicksData | GetPickData () const |
| UAnimMontage | GetPukeMontage (EStance Stance) const |
| const FName | GetSocket () const |
| const FName | GetSocketDraw (EHoldsterLocation HoldsterLocation) const |
| const USpeedConfig | GetSpeedConfigNPC () const |
| const USpeedConfig | GetSpeedConfigPlayer () const |
| UPicksData | GetStartFireData () const |
| UAnimMontage | GetThrowMontage (bool isCrouch=false) const |
| UTurnsData | GetTurnsData () const |
| UAnimMontage | GetUnequipMontage (EStance Stance, EHoldsterLocation HoldsterLocation, bool Combat=true) const |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
|
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
|
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |