G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHUDCraftingController Class Reference

Public Member Functions

Functions
void SetCraftingState (EUICraftingStates UICraftingState)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static FString GetBlueprintNameProgress ()
static UClass StaticClass ()
static FString GetBlueprintNameMain ()
Static Public Member Functions inherited from UHUDControllerBase
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Static Public Attributes

Static Variables
static const FString BlueprintNameProgress
static const FString BlueprintNameMain

Additional Inherited Members

Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetBlueprintNameMain()

FString GetBlueprintNameMain ( )
static

◆ GetBlueprintNameProgress()

FString GetBlueprintNameProgress ( )
static

◆ SetCraftingState()

void SetCraftingState ( EUICraftingStates UICraftingState)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ BlueprintNameMain

const FString BlueprintNameMain
static

◆ BlueprintNameProgress

const FString BlueprintNameProgress
static