G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicInputConfig Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

GothicInputConfig
TArray< FGothicInputAction > AbilityInputActionsPress
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for activating abilities when pressed.
TArray< FGothicInputAction > AbilityInputActionsRelease
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for deactivating abilities when released.
TArray< FGothicInputAction > AbilityInputActionsToggle
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for toggled actions.
TArray< FGothicInputAction > GameplayEventInputActions
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to a SendGameplayEvent function.
TArray< FGothicInputAction > AddInputContextActions
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to add a Mapping Context in the top of the stack.
TMap< FGameplayTag, FGothicActionContext > TagInputMappingContextArray
 Map that associates a Tag with the Mapping Context that will be added to the stack.
TArray< FGothicInputAction > NativeInputActions
 List of input actions used by the owner. These input actions are mapped to a gameplay tag and must be manually bound.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AbilityInputActionsPress

TArray<FGothicInputAction> AbilityInputActionsPress

List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for activating abilities when pressed.

◆ AbilityInputActionsRelease

TArray<FGothicInputAction> AbilityInputActionsRelease

List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for deactivating abilities when released.

◆ AbilityInputActionsToggle

TArray<FGothicInputAction> AbilityInputActionsToggle

List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to abilities with matching input tags. Only for toggled actions.

◆ AddInputContextActions

TArray<FGothicInputAction> AddInputContextActions

List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to add a Mapping Context in the top of the stack.

◆ GameplayEventInputActions

TArray<FGothicInputAction> GameplayEventInputActions

List of input actions used by the owner. These input actions are mapped to a gameplay tag and are automatically bound to a SendGameplayEvent function.

◆ NativeInputActions

TArray<FGothicInputAction> NativeInputActions

List of input actions used by the owner. These input actions are mapped to a gameplay tag and must be manually bound.

◆ TagInputMappingContextArray

TMap<FGameplayTag,FGothicActionContext> TagInputMappingContextArray

Map that associates a Tag with the Mapping Context that will be added to the stack.