G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAttackConeLoopConfig Class Reference

Public Member Functions

Functions
float32 GetConeLength () const
float32 GetConeLengthSpeed () const
float32 GetConeSphereRadius () const
 Internal. The cone is based in a sphere, so the cone height must be the radius of the detection sphere.
float32 GetConeAngle () const
Public Member Functions inherited from UAttackLoopConfig
UAnimMontage GetAttackMontage () const
float32 GetPlayerTime () const
float32 GetAIMaxTime () const
 UFUNCTION(BlueprintPure) float GetConeSphereRadius() const { return m_ConeSphereRadius;}.
Public Member Functions inherited from UAttackConfig
bool CanBeParried () const
bool CanKnockback () const
 Begin ~UGothicBaseConfig.
FGameplayTag GetAttackDirection () const
const TMap< FGameplayTag, float32 > & GetDamageMultipliers () const
float32 GetSuperArmorDamageMultiplier () const
float32 GetSuperArmorResistanceMultiplier () const
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
bool CanBeDeflected () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAttackLoopConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UAttackConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UDataAsset
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Cone
float32 m_ConeAngleDegrees
float32 m_ConeLengthSpeed
float32 m_ConeLengthMeters
Variables
const float32 ConeLength
const float32 ConeLengthSpeed
const float32 ConeSphereRadius
 Internal. The cone is based in a sphere, so the cone height must be the radius of the detection sphere.
const float32 ConeAngle
Public Attributes inherited from UAttackLoopConfig
TSoftObjectPtr< UAnimMontage > m_AttackMontage
float32 m_PlayerSeconds
float32 m_AIMaxSeconds
 The cone is based in a sphere, so the cone height must be the radius of the detection sphere. UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Cone", meta = (ToolTip="The cone is based in a sphere, so the cone height must be the radius of the detection sphere.")) float m_ConeSphereRadius = m_ConeLengthMeters;.
const UAnimMontage AttackMontage
const float32 PlayerTime
const float32 AIMaxTime
 UFUNCTION(BlueprintPure) float GetConeSphereRadius() const { return m_ConeSphereRadius;}.
Public Attributes inherited from UAttackConfig
FGameplayTag m_AttackDirection
float32 m_SuperArmorResistanceMultiplier
float32 m_SuperArmorDamageMultiplier
bool m_CanKnockback
TMap< FGameplayTag, float32 > m_DamageMultipliers
const TMap< FGameplayTag, float32 > DamageMultipliers
const float32 SuperArmorDamageMultiplier
const float32 SuperArmorResistanceMultiplier
 UFUNCTION(BlueprintPure) float GetDistanceToTarget() const { return m_DistanceToTarget; }.
const FGameplayTag AttackDirection
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetConeAngle()

float32 GetConeAngle ( ) const

◆ GetConeLength()

float32 GetConeLength ( ) const

◆ GetConeLengthSpeed()

float32 GetConeLengthSpeed ( ) const

◆ GetConeSphereRadius()

float32 GetConeSphereRadius ( ) const

Internal. The cone is based in a sphere, so the cone height must be the radius of the detection sphere.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ ConeAngle

const float32 ConeAngle

◆ ConeLength

const float32 ConeLength

◆ ConeLengthSpeed

const float32 ConeLengthSpeed

◆ ConeSphereRadius

const float32 ConeSphereRadius

Internal. The cone is based in a sphere, so the cone height must be the radius of the detection sphere.

◆ m_ConeAngleDegrees

float32 m_ConeAngleDegrees

◆ m_ConeLengthMeters

float32 m_ConeLengthMeters

◆ m_ConeLengthSpeed

float32 m_ConeLengthSpeed