G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UNavReplacementModifierTrait Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UNavAreaModifierBaseTrait
static UClass StaticClass ()
Static Public Member Functions inherited from URegionTrait
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

NavReplacementModifierTrait
TArray< FReplaceNavAreaPair > AreasToReplace
Public Attributes inherited from URegionTrait
bool bRequireLocalPlayer
 If the entering character is a player, only allow this trait if it's also the local player.
bool bHandlePlayerCharacters
 Events will be handled when player controlled characters enter.
bool bHandleNonPlayerCharacters
 Events will be handled when non-player controlled characters enter.
bool bServerOnly
 Only ever handle characters if this trait is on the Server.
bool bAllowSpatiallyLoaded
 If true, this region trait allows the owning actor to be spatially loaded. If any trait has this set to false, the whole actor will not be spatially loaded.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from URegionTrait
void HandleCharacterLeavingRegion (AGothicCharacterState CharacterState)
 Override to specify what should happen when a character left this region.
void HandleHandleOwnerEndPlay ()
 Override to specify what should happen when a character left this region.
bool ShouldHandleCharacter (const AGothicCharacterState CharacterState) const
 Override to filter for which characters the HandleCharacter functions will be called.
float32 GetDistanceToCollisionFromPoint (FVector Point) const
 Get Distance from given point to closest point on collision.
void HandleCharacterEnteringRegion (AGothicCharacterState CharacterState)
 Override to specify what should happen when a character entered this region.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AreasToReplace

TArray<FReplaceNavAreaPair> AreasToReplace