G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UTutorialIconHandlerSubsystem Class Reference

UTutorialIconHandlerSubsystem. More...

Static Public Member Functions

Static Functions
static UTutorialIconHandlerSubsystem Get (ULocalPlayer LocalPlayer)
static UTutorialIconHandlerSubsystem Get (APlayerController LocalPlayer)
static UClass StaticClass ()
Static Public Member Functions inherited from ULocalPlayerSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

UTutorialIconHandlerSubsystem.

This subsystem stores the different brushes and resources that will be used in the tutorials in the glossary as decorators since we need references in order to show them properly. The subsystem will initialize, store and retrieve the brushes that we need, and will store one of each type.

Member Function Documentation

◆ Get() [1/2]

◆ Get() [2/2]

UTutorialIconHandlerSubsystem Get ( ULocalPlayer LocalPlayer)
static

◆ StaticClass()

UClass StaticClass ( )
static