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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UTutorialIconHandlerSubsystem. More...
Static Public Member Functions | |
Static Functions | |
| static UTutorialIconHandlerSubsystem | Get (ULocalPlayer LocalPlayer) |
| static UTutorialIconHandlerSubsystem | Get (APlayerController LocalPlayer) |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from ULocalPlayerSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
UTutorialIconHandlerSubsystem.
This subsystem stores the different brushes and resources that will be used in the tutorials in the glossary as decorators since we need references in order to show them properly. The subsystem will initialize, store and retrieve the brushes that we need, and will store one of each type.
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