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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GestureSet | |
| float32 | WorstAcceptedPoseDifferenceMultiplier |
| BestSimilarity multiplied by this will be our worst accepted similarity. | |
| TArray< FExpressionMontageContainer > | Idles |
| All idles that this character can do between gestures. | |
| TSet< FName > | PoseMatchBones |
| float32 | PoseMatchingRandomness |
| Random jitter applied to pose-matching. Value in Distance units. | |
| float32 | MaxPoseDifference |
| Max pose difference after which animations are completely sorted out from being selected. | |
| TArray< FExpressionMontageContainer > | Gestures |
| All gestures that this character can do. | |
| float32 | AllowedDurationMinMultiplier |
| How much the gestures can differ in duration (in seconds) (AudioDuration * MinMultiplier). | |
| float32 | AllowedDurationMaxMultiplier |
| How much the gestures can differ in duration (in seconds) (AudioDuration * MaxMultiplier). | |
| TArray< float32 > | AdditionalAnimationStartTimeSecondsForPoseSearch |
| Skip this many seconds when trying to find a good gesture animations. Each entry here duplicates the amount of considered animations, so be careful and don't add too many here. | |
| FName | AnimSlotIdleAnimations |
| AnimSlot to play Idle animations on. | |
| FName | AnimSlotGestureAnimations |
| AnimSlot to play Gesture animations on. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| TArray<float32> AdditionalAnimationStartTimeSecondsForPoseSearch |
Skip this many seconds when trying to find a good gesture animations. Each entry here duplicates the amount of considered animations, so be careful and don't add too many here.
| float32 AllowedDurationMaxMultiplier |
How much the gestures can differ in duration (in seconds) (AudioDuration * MaxMultiplier).
| float32 AllowedDurationMinMultiplier |
How much the gestures can differ in duration (in seconds) (AudioDuration * MinMultiplier).
| FName AnimSlotGestureAnimations |
AnimSlot to play Gesture animations on.
| FName AnimSlotIdleAnimations |
AnimSlot to play Idle animations on.
| TArray<FExpressionMontageContainer> Gestures |
All gestures that this character can do.
All idles that this character can do between gestures.
| float32 MaxPoseDifference |
Max pose difference after which animations are completely sorted out from being selected.
| float32 PoseMatchingRandomness |
Random jitter applied to pose-matching. Value in Distance units.
| float32 WorstAcceptedPoseDifferenceMultiplier |
BestSimilarity multiplied by this will be our worst accepted similarity.