G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGestureSet Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

GestureSet
float32 WorstAcceptedPoseDifferenceMultiplier
 BestSimilarity multiplied by this will be our worst accepted similarity.
TArray< FExpressionMontageContainer > Idles
 All idles that this character can do between gestures.
TSet< FName > PoseMatchBones
float32 PoseMatchingRandomness
 Random jitter applied to pose-matching. Value in Distance units.
float32 MaxPoseDifference
 Max pose difference after which animations are completely sorted out from being selected.
TArray< FExpressionMontageContainer > Gestures
 All gestures that this character can do.
float32 AllowedDurationMinMultiplier
 How much the gestures can differ in duration (in seconds) (AudioDuration * MinMultiplier).
float32 AllowedDurationMaxMultiplier
 How much the gestures can differ in duration (in seconds) (AudioDuration * MaxMultiplier).
TArray< float32 > AdditionalAnimationStartTimeSecondsForPoseSearch
 Skip this many seconds when trying to find a good gesture animations. Each entry here duplicates the amount of considered animations, so be careful and don't add too many here.
FName AnimSlotIdleAnimations
 AnimSlot to play Idle animations on.
FName AnimSlotGestureAnimations
 AnimSlot to play Gesture animations on.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AdditionalAnimationStartTimeSecondsForPoseSearch

TArray<float32> AdditionalAnimationStartTimeSecondsForPoseSearch

Skip this many seconds when trying to find a good gesture animations. Each entry here duplicates the amount of considered animations, so be careful and don't add too many here.

◆ AllowedDurationMaxMultiplier

float32 AllowedDurationMaxMultiplier

How much the gestures can differ in duration (in seconds) (AudioDuration * MaxMultiplier).

◆ AllowedDurationMinMultiplier

float32 AllowedDurationMinMultiplier

How much the gestures can differ in duration (in seconds) (AudioDuration * MinMultiplier).

◆ AnimSlotGestureAnimations

FName AnimSlotGestureAnimations

AnimSlot to play Gesture animations on.

◆ AnimSlotIdleAnimations

FName AnimSlotIdleAnimations

AnimSlot to play Idle animations on.

◆ Gestures

All gestures that this character can do.

◆ Idles

All idles that this character can do between gestures.

◆ MaxPoseDifference

float32 MaxPoseDifference

Max pose difference after which animations are completely sorted out from being selected.

◆ PoseMatchBones

TSet<FName> PoseMatchBones

◆ PoseMatchingRandomness

float32 PoseMatchingRandomness

Random jitter applied to pose-matching. Value in Distance units.

◆ WorstAcceptedPoseDifferenceMultiplier

float32 WorstAcceptedPoseDifferenceMultiplier

BestSimilarity multiplied by this will be our worst accepted similarity.