G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FWeatherTransitionDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (EWeatherEvent PreviousWeather, EWeatherEvent NewWeather, float32 time) const
FWeatherTransitionDelegate & opAssign (FWeatherTransitionDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( EWeatherEvent PreviousWeather,
EWeatherEvent NewWeather,
float32 time ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)