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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This subsystem is used to save interactables data and Connect them. More...
Public Member Functions | |
Functions | |
| bool | GetDataInt (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, int &outData) |
| void | SetDataBool (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const bool &inData) |
| void | SetDataInt (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const int &inData) |
| bool | GetDataBool (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, bool &outData) |
| Public Member Functions inherited from UScriptWorldSubsystem | |
| void | PostInitialize () |
| void | Initialize () |
| void | OnWorldBeginPlay () |
| void | OnWorldComponentsUpdated () |
| void | Deinitialize () |
| bool | ShouldCreateSubsystem (UObject Outer) const |
| void | Tick (float32 DeltaTime) |
| void | UpdateStreamingState () |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UInteractiveSubsystem | Get () |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UScriptWorldSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UWorldSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Attributes inherited from UScriptWorldSubsystem | |
| bool | bCreateForGameWorlds |
| Create this subsystem for worlds in gameplay (including Play-In-Editor). | |
| bool | bTickWhenPaused |
| Whether this subsystem should continue ticking when the game is paused. | |
| bool | bCreateForLevelEditorWorlds |
| Create this subsystem for worlds representing levels loaded in the editor. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
This subsystem is used to save interactables data and Connect them.
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static |
| bool GetDataBool | ( | const AInteractiveObjectActor | guidActorToCheck, |
| FGameplayTag | dataName, | ||
| bool & | outData ) |
| bool GetDataInt | ( | const AInteractiveObjectActor | guidActorToCheck, |
| FGameplayTag | dataName, | ||
| int & | outData ) |
| void SetDataBool | ( | const AInteractiveObjectActor | guidActorToCheck, |
| FGameplayTag | dataName, | ||
| const bool & | inData ) |
| void SetDataInt | ( | const AInteractiveObjectActor | guidActorToCheck, |
| FGameplayTag | dataName, | ||
| const int & | inData ) |
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static |