G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UInteractiveSubsystem Class Reference

This subsystem is used to save interactables data and Connect them. More...

Public Member Functions

Functions
bool GetDataInt (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, int &outData)
void SetDataBool (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const bool &inData)
void SetDataInt (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, const int &inData)
bool GetDataBool (const AInteractiveObjectActor guidActorToCheck, FGameplayTag dataName, bool &outData)
Public Member Functions inherited from UScriptWorldSubsystem
void PostInitialize ()
void Initialize ()
void OnWorldBeginPlay ()
void OnWorldComponentsUpdated ()
void Deinitialize ()
bool ShouldCreateSubsystem (UObject Outer) const
void Tick (float32 DeltaTime)
void UpdateStreamingState ()
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UInteractiveSubsystem Get ()
static UClass StaticClass ()
Static Public Member Functions inherited from UScriptWorldSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UWorldSubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from USubsystem
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Attributes inherited from UScriptWorldSubsystem
bool bCreateForGameWorlds
 Create this subsystem for worlds in gameplay (including Play-In-Editor).
bool bTickWhenPaused
 Whether this subsystem should continue ticking when the game is paused.
bool bCreateForLevelEditorWorlds
 Create this subsystem for worlds representing levels loaded in the editor.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

This subsystem is used to save interactables data and Connect them.

Member Function Documentation

◆ Get()

UInteractiveSubsystem Get ( )
static

◆ GetDataBool()

bool GetDataBool ( const AInteractiveObjectActor guidActorToCheck,
FGameplayTag dataName,
bool & outData )

◆ GetDataInt()

bool GetDataInt ( const AInteractiveObjectActor guidActorToCheck,
FGameplayTag dataName,
int & outData )

◆ SetDataBool()

void SetDataBool ( const AInteractiveObjectActor guidActorToCheck,
FGameplayTag dataName,
const bool & inData )

◆ SetDataInt()

void SetDataInt ( const AInteractiveObjectActor guidActorToCheck,
FGameplayTag dataName,
const int & inData )

◆ StaticClass()

UClass StaticClass ( )
static