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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| UForceFeedbackEffect | GetAttackRumble (const FGameplayTag HitType) const |
| void | AddCameraShake (FGameplayTag HitType, TSubclassOf< UCameraShakeBase > Params) |
| void | AddHitFreezeFrame (FGameplayTag HitType, float32 CustomSlow, float32 FreezeDuration, float32 BlendOutDuration) |
| TSubclassOf< UCameraShakeBase > | GetAttackCameraShake (FGameplayTag HitType) const |
| FFreezeParams | GetAttackFreezeParams (const FGameplayTag HitType) const |
| void | AddAttackFreezeFrame (FGameplayTag HitType, float32 CustomSlow, float32 FreezeDuration, float32 BlendOutDuration) |
| TSubclassOf< UCameraShakeBase > | GetHitCameraShake (const FGameplayTag HitType) const |
| FFreezeParams | GetHitFreezeParams (const FGameplayTag HitType) const |
| UForceFeedbackEffect | GetHitRumble (const FGameplayTag HitType) const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Attack | |
| TMap< FGameplayTag, TSoftObjectPtr< UForceFeedbackEffect > > | m_AttackRumbleParams |
| TMap< FGameplayTag, FFreezeParams > | m_AttackFreezeParams |
| TMap< FGameplayTag, TSubclassOf< UCameraShakeBase > > | m_AttackCameraShakeParams |
Hit | |
| TMap< FGameplayTag, TSoftObjectPtr< UForceFeedbackEffect > > | m_HitRumbleParams |
| TMap< FGameplayTag, FFreezeParams > | m_HitFreezeParams |
| TMap< FGameplayTag, TSubclassOf< UCameraShakeBase > > | m_HitCameraShakeParams |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| void AddAttackFreezeFrame | ( | FGameplayTag | HitType, |
| float32 | CustomSlow, | ||
| float32 | FreezeDuration, | ||
| float32 | BlendOutDuration ) |
| void AddCameraShake | ( | FGameplayTag | HitType, |
| TSubclassOf< UCameraShakeBase > | Params ) |
| void AddHitFreezeFrame | ( | FGameplayTag | HitType, |
| float32 | CustomSlow, | ||
| float32 | FreezeDuration, | ||
| float32 | BlendOutDuration ) |
| TSubclassOf< UCameraShakeBase > GetAttackCameraShake | ( | FGameplayTag | HitType | ) | const |
| FFreezeParams GetAttackFreezeParams | ( | const FGameplayTag | HitType | ) | const |
| UForceFeedbackEffect GetAttackRumble | ( | const FGameplayTag | HitType | ) | const |
| TSubclassOf< UCameraShakeBase > GetHitCameraShake | ( | const FGameplayTag | HitType | ) | const |
| FFreezeParams GetHitFreezeParams | ( | const FGameplayTag | HitType | ) | const |
| UForceFeedbackEffect GetHitRumble | ( | const FGameplayTag | HitType | ) | const |
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static |
| TMap<FGameplayTag,TSubclassOf<UCameraShakeBase> > m_AttackCameraShakeParams |
| TMap<FGameplayTag,FFreezeParams> m_AttackFreezeParams |
| TMap<FGameplayTag,TSoftObjectPtr<UForceFeedbackEffect> > m_AttackRumbleParams |
| TMap<FGameplayTag,TSubclassOf<UCameraShakeBase> > m_HitCameraShakeParams |
| TMap<FGameplayTag,FFreezeParams> m_HitFreezeParams |
| TMap<FGameplayTag,TSoftObjectPtr<UForceFeedbackEffect> > m_HitRumbleParams |