G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UFeedbackData Class Reference

Public Member Functions

Functions
UForceFeedbackEffect GetAttackRumble (const FGameplayTag HitType) const
void AddCameraShake (FGameplayTag HitType, TSubclassOf< UCameraShakeBase > Params)
void AddHitFreezeFrame (FGameplayTag HitType, float32 CustomSlow, float32 FreezeDuration, float32 BlendOutDuration)
TSubclassOf< UCameraShakeBase > GetAttackCameraShake (FGameplayTag HitType) const
FFreezeParams GetAttackFreezeParams (const FGameplayTag HitType) const
void AddAttackFreezeFrame (FGameplayTag HitType, float32 CustomSlow, float32 FreezeDuration, float32 BlendOutDuration)
TSubclassOf< UCameraShakeBase > GetHitCameraShake (const FGameplayTag HitType) const
FFreezeParams GetHitFreezeParams (const FGameplayTag HitType) const
UForceFeedbackEffect GetHitRumble (const FGameplayTag HitType) const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Attack
TMap< FGameplayTag, TSoftObjectPtr< UForceFeedbackEffect > > m_AttackRumbleParams
TMap< FGameplayTag, FFreezeParams > m_AttackFreezeParams
TMap< FGameplayTag, TSubclassOf< UCameraShakeBase > > m_AttackCameraShakeParams
Hit
TMap< FGameplayTag, TSoftObjectPtr< UForceFeedbackEffect > > m_HitRumbleParams
TMap< FGameplayTag, FFreezeParams > m_HitFreezeParams
TMap< FGameplayTag, TSubclassOf< UCameraShakeBase > > m_HitCameraShakeParams
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddAttackFreezeFrame()

void AddAttackFreezeFrame ( FGameplayTag HitType,
float32 CustomSlow,
float32 FreezeDuration,
float32 BlendOutDuration )

◆ AddCameraShake()

void AddCameraShake ( FGameplayTag HitType,
TSubclassOf< UCameraShakeBase > Params )

◆ AddHitFreezeFrame()

void AddHitFreezeFrame ( FGameplayTag HitType,
float32 CustomSlow,
float32 FreezeDuration,
float32 BlendOutDuration )

◆ GetAttackCameraShake()

TSubclassOf< UCameraShakeBase > GetAttackCameraShake ( FGameplayTag HitType) const

◆ GetAttackFreezeParams()

FFreezeParams GetAttackFreezeParams ( const FGameplayTag HitType) const

◆ GetAttackRumble()

UForceFeedbackEffect GetAttackRumble ( const FGameplayTag HitType) const

◆ GetHitCameraShake()

TSubclassOf< UCameraShakeBase > GetHitCameraShake ( const FGameplayTag HitType) const

◆ GetHitFreezeParams()

FFreezeParams GetHitFreezeParams ( const FGameplayTag HitType) const

◆ GetHitRumble()

UForceFeedbackEffect GetHitRumble ( const FGameplayTag HitType) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_AttackCameraShakeParams

TMap<FGameplayTag,TSubclassOf<UCameraShakeBase> > m_AttackCameraShakeParams

◆ m_AttackFreezeParams

TMap<FGameplayTag,FFreezeParams> m_AttackFreezeParams

◆ m_AttackRumbleParams

◆ m_HitCameraShakeParams

TMap<FGameplayTag,TSubclassOf<UCameraShakeBase> > m_HitCameraShakeParams

◆ m_HitFreezeParams

TMap<FGameplayTag,FFreezeParams> m_HitFreezeParams

◆ m_HitRumbleParams