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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Copy of FHLODBuildContext (made BP accessible). More...
Public Member Functions | |
Functions | |
| FScriptableHLODBuildContext & | opAssign (FScriptableHLODBuildContext Other) |
Public Attributes | |
ScriptableHLODBuildContext | |
| TArray< UActorComponent > | SourceComponents |
| Components that will be represented by this HLOD. | |
| UObject | AssetsOuter |
| Outer to use for generated assets. | |
| FString | AssetsBaseName |
| Base name to use for generated assets. | |
| FVector | WorldPosition |
| Location of this HLOD actor in the world. | |
| float | MinVisibleDistance |
| Minimum distance at which the HLOD is expected to be displayed. | |
| UWorld | World |
| World for which HLODs are being built. | |
Copy of FHLODBuildContext (made BP accessible).
| FScriptableHLODBuildContext & opAssign | ( | FScriptableHLODBuildContext | Other | ) |
| FString AssetsBaseName |
Base name to use for generated assets.
| UObject AssetsOuter |
Outer to use for generated assets.
| float MinVisibleDistance |
Minimum distance at which the HLOD is expected to be displayed.
| TArray<UActorComponent> SourceComponents |
Components that will be represented by this HLOD.
| UWorld World |
World for which HLODs are being built.
| FVector WorldPosition |
Location of this HLOD actor in the world.