G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FScriptableHLODBuildContext Struct Reference

Copy of FHLODBuildContext (made BP accessible). More...

Public Member Functions

Functions
FScriptableHLODBuildContext & opAssign (FScriptableHLODBuildContext Other)

Public Attributes

ScriptableHLODBuildContext
TArray< UActorComponent > SourceComponents
 Components that will be represented by this HLOD.
UObject AssetsOuter
 Outer to use for generated assets.
FString AssetsBaseName
 Base name to use for generated assets.
FVector WorldPosition
 Location of this HLOD actor in the world.
float MinVisibleDistance
 Minimum distance at which the HLOD is expected to be displayed.
UWorld World
 World for which HLODs are being built.

Detailed Description

Copy of FHLODBuildContext (made BP accessible).

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ AssetsBaseName

FString AssetsBaseName

Base name to use for generated assets.

◆ AssetsOuter

UObject AssetsOuter

Outer to use for generated assets.

◆ MinVisibleDistance

float MinVisibleDistance

Minimum distance at which the HLOD is expected to be displayed.

◆ SourceComponents

TArray<UActorComponent> SourceComponents

Components that will be represented by this HLOD.

◆ World

UWorld World

World for which HLODs are being built.

◆ WorldPosition

FVector WorldPosition

Location of this HLOD actor in the world.