G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UHitData Class Reference

Public Member Functions

Functions
UAnimMontage GetDeathFromDefeatedAnimMontage (FGameplayTagContainer &MetaData) const
void AddDeathFromDefeatedMontage (FGameplayTagContainer &MetaData, FName Montage)
void AddDeathFromExecutionMontage (FName Montage)
void AddDefeatedHitMontage (FGameplayTagContainer &Metadata, FName Montage)
void AddDefeatedLoopMontage (FGameplayTagContainer &MetaData, FName Montage)
void AddDefeatedStandUpMontage (FGameplayTagContainer &MetaData, FName Montage)
void AddHit (FGameplayTagContainer &Metadata, FName Montage)
void AddRidingDeath (FGameplayTag Direction, FName Montage)
void EmptyDeathArray ()
UAnimMontage GetDeathAnimMontage () const
void AddDeath (FName Montage)
UAnimMontage GetDefeatedAnimMontage (FGameplayTagContainer MatchAllExact) const
UAnimMontage GetDefeatedRandomLoopMontage (FGameplayTagContainer &MetaData) const
UAnimMontage GetDefeatedStandUpMontage (FGameplayTagContainer &MetaData) const
UAnimMontage GetDrownAnimMontage () const
UAnimMontage GetHitAnimMontage (FGameplayTagContainer MatchAllExact) const
UAnimMontage GetNeedsDeathAnimMontage () const
UAnimMontage GetRidingDeathAnimMontage (FGameplayTag Direction) const
UAnimMontage GetSwimDeathAnimMontage () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Death
TArray< TSoftObjectPtr< UAnimMontage > > m_Deaths
TSoftObjectPtr< UAnimMontage > m_SwimDeath
TSoftObjectPtr< UAnimMontage > m_DrownDeath
TSoftObjectPtr< UAnimMontage > m_NeedsDeath
TMap< FGameplayTag, TSoftObjectPtr< UAnimMontage > > m_RidingDeaths
TArray< FTagMontage > m_DeathsFromDefeatedMontages
Defeated
TArray< FTagMontage > m_DefeatedMontagesHits
TArray< FTagMontageArray > m_DefeatedMontagesLoops
TArray< FTagMontage > m_DefeatedStandUpMontages
Hits
TArray< FTagMontage > m_Hits
Variables
const UAnimMontage DrownAnimMontage
const UAnimMontage NeedsDeathAnimMontage
const UAnimMontage SwimDeathAnimMontage
const UAnimMontage DeathAnimMontage
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddDeath()

void AddDeath ( FName Montage)

◆ AddDeathFromDefeatedMontage()

void AddDeathFromDefeatedMontage ( FGameplayTagContainer & MetaData,
FName Montage )

◆ AddDeathFromExecutionMontage()

void AddDeathFromExecutionMontage ( FName Montage)

◆ AddDefeatedHitMontage()

void AddDefeatedHitMontage ( FGameplayTagContainer & Metadata,
FName Montage )

◆ AddDefeatedLoopMontage()

void AddDefeatedLoopMontage ( FGameplayTagContainer & MetaData,
FName Montage )

◆ AddDefeatedStandUpMontage()

void AddDefeatedStandUpMontage ( FGameplayTagContainer & MetaData,
FName Montage )

◆ AddHit()

void AddHit ( FGameplayTagContainer & Metadata,
FName Montage )

◆ AddRidingDeath()

void AddRidingDeath ( FGameplayTag Direction,
FName Montage )

◆ EmptyDeathArray()

void EmptyDeathArray ( )

◆ GetDeathAnimMontage()

UAnimMontage GetDeathAnimMontage ( ) const

◆ GetDeathFromDefeatedAnimMontage()

UAnimMontage GetDeathFromDefeatedAnimMontage ( FGameplayTagContainer & MetaData) const

◆ GetDefeatedAnimMontage()

UAnimMontage GetDefeatedAnimMontage ( FGameplayTagContainer MatchAllExact) const

◆ GetDefeatedRandomLoopMontage()

UAnimMontage GetDefeatedRandomLoopMontage ( FGameplayTagContainer & MetaData) const

◆ GetDefeatedStandUpMontage()

UAnimMontage GetDefeatedStandUpMontage ( FGameplayTagContainer & MetaData) const

◆ GetDrownAnimMontage()

UAnimMontage GetDrownAnimMontage ( ) const

◆ GetHitAnimMontage()

UAnimMontage GetHitAnimMontage ( FGameplayTagContainer MatchAllExact) const

◆ GetNeedsDeathAnimMontage()

UAnimMontage GetNeedsDeathAnimMontage ( ) const

◆ GetRidingDeathAnimMontage()

UAnimMontage GetRidingDeathAnimMontage ( FGameplayTag Direction) const

◆ GetSwimDeathAnimMontage()

UAnimMontage GetSwimDeathAnimMontage ( ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DeathAnimMontage

const UAnimMontage DeathAnimMontage

◆ DrownAnimMontage

const UAnimMontage DrownAnimMontage

◆ m_Deaths

◆ m_DeathsFromDefeatedMontages

TArray<FTagMontage> m_DeathsFromDefeatedMontages

◆ m_DefeatedMontagesHits

TArray<FTagMontage> m_DefeatedMontagesHits

◆ m_DefeatedMontagesLoops

TArray<FTagMontageArray> m_DefeatedMontagesLoops

◆ m_DefeatedStandUpMontages

TArray<FTagMontage> m_DefeatedStandUpMontages

◆ m_DrownDeath

◆ m_Hits

◆ m_NeedsDeath

◆ m_RidingDeaths

◆ m_SwimDeath

◆ NeedsDeathAnimMontage

const UAnimMontage NeedsDeathAnimMontage

◆ SwimDeathAnimMontage

const UAnimMontage SwimDeathAnimMontage