G1R AngelScript
Scripting reference for the Gothic 1 Remake
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GothicAsyncTrace Namespace Reference

Functions

Collision|Async
void AsyncLineTraceMulti (FLatentActionInfo LatentInfo, const FVector Start, const FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, TArray< FHitResult > &OutHits, bool bIgnoreSelf)
void AsyncLineTraceSingle (FLatentActionInfo LatentInfo, const FVector Start, const FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, FHitResult &OutHit, bool bIgnoreSelf)
void AsyncBatchLineTrace (FLatentActionInfo LatentInfo, TArray< FVector > Starts, TArray< FVector > Ends, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, TArray< FHitResult > &OutBlockingHits, TArray< FHitResult > &OutNonHits, bool bIgnoreSelf)

Function Documentation

◆ AsyncBatchLineTrace()

void AsyncBatchLineTrace ( FLatentActionInfo LatentInfo,
TArray< FVector > Starts,
TArray< FVector > Ends,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
TArray< AActor > ActorsToIgnore,
TArray< FHitResult > & OutBlockingHits,
TArray< FHitResult > & OutNonHits,
bool bIgnoreSelf )

◆ AsyncLineTraceMulti()

void AsyncLineTraceMulti ( FLatentActionInfo LatentInfo,
const FVector Start,
const FVector End,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
TArray< AActor > ActorsToIgnore,
TArray< FHitResult > & OutHits,
bool bIgnoreSelf )

◆ AsyncLineTraceSingle()

void AsyncLineTraceSingle ( FLatentActionInfo LatentInfo,
const FVector Start,
const FVector End,
ETraceTypeQuery TraceChannel,
bool bTraceComplex,
TArray< AActor > ActorsToIgnore,
FHitResult & OutHit,
bool bIgnoreSelf )