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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Functions | |
Collision|Async | |
| void | AsyncLineTraceMulti (FLatentActionInfo LatentInfo, const FVector Start, const FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, TArray< FHitResult > &OutHits, bool bIgnoreSelf) |
| void | AsyncLineTraceSingle (FLatentActionInfo LatentInfo, const FVector Start, const FVector End, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, FHitResult &OutHit, bool bIgnoreSelf) |
| void | AsyncBatchLineTrace (FLatentActionInfo LatentInfo, TArray< FVector > Starts, TArray< FVector > Ends, ETraceTypeQuery TraceChannel, bool bTraceComplex, TArray< AActor > ActorsToIgnore, TArray< FHitResult > &OutBlockingHits, TArray< FHitResult > &OutNonHits, bool bIgnoreSelf) |
| void AsyncBatchLineTrace | ( | FLatentActionInfo | LatentInfo, |
| TArray< FVector > | Starts, | ||
| TArray< FVector > | Ends, | ||
| ETraceTypeQuery | TraceChannel, | ||
| bool | bTraceComplex, | ||
| TArray< AActor > | ActorsToIgnore, | ||
| TArray< FHitResult > & | OutBlockingHits, | ||
| TArray< FHitResult > & | OutNonHits, | ||
| bool | bIgnoreSelf ) |
| void AsyncLineTraceMulti | ( | FLatentActionInfo | LatentInfo, |
| const FVector | Start, | ||
| const FVector | End, | ||
| ETraceTypeQuery | TraceChannel, | ||
| bool | bTraceComplex, | ||
| TArray< AActor > | ActorsToIgnore, | ||
| TArray< FHitResult > & | OutHits, | ||
| bool | bIgnoreSelf ) |
| void AsyncLineTraceSingle | ( | FLatentActionInfo | LatentInfo, |
| const FVector | Start, | ||
| const FVector | End, | ||
| ETraceTypeQuery | TraceChannel, | ||
| bool | bTraceComplex, | ||
| TArray< AActor > | ActorsToIgnore, | ||
| FHitResult & | OutHit, | ||
| bool | bIgnoreSelf ) |