G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInstigatedAnyDamageSignature__GothicFXComponent Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (float32 Damage, const UDamageType DamageType, AActor DamagedActor, AActor DamageCauser) const
FInstigatedAnyDamageSignature__GothicFXComponent & opAssign (FInstigatedAnyDamageSignature__GothicFXComponent Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( float32 Damage,
const UDamageType DamageType,
AActor DamagedActor,
AActor DamageCauser ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)