G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPerceptionConditionDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
bool Execute (const AGothicCharacter CharacterSelf, FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const
bool ExecuteIfBound (const AGothicCharacter CharacterSelf, FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const
FPerceptionConditionDelegate & opAssign (FPerceptionConditionDelegate Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

bool Execute ( const AGothicCharacter CharacterSelf,
FRememberedPerception Perception,
FPerceptionShortTermMemory Memory ) const

◆ ExecuteIfBound()

bool ExecuteIfBound ( const AGothicCharacter CharacterSelf,
FRememberedPerception Perception,
FPerceptionShortTermMemory Memory ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject