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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsBound () const |
| UObject | GetUObject () const |
| FName | GetFunctionName () const |
| void | Clear () |
| void | BindUFunction (UObject Object, FName FunctionName) |
| bool | Execute (const AGothicCharacter CharacterSelf, FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const |
| bool | ExecuteIfBound (const AGothicCharacter CharacterSelf, FRememberedPerception Perception, FPerceptionShortTermMemory Memory) const |
| FPerceptionConditionDelegate & | opAssign (FPerceptionConditionDelegate Other) |
Public Attributes | |
Variables | |
| const FName | FunctionName |
| const UObject | UObject |
| void Clear | ( | ) |
| bool Execute | ( | const AGothicCharacter | CharacterSelf, |
| FRememberedPerception | Perception, | ||
| FPerceptionShortTermMemory | Memory ) const |
| bool ExecuteIfBound | ( | const AGothicCharacter | CharacterSelf, |
| FRememberedPerception | Perception, | ||
| FPerceptionShortTermMemory | Memory ) const |
| FName GetFunctionName | ( | ) | const |
| UObject GetUObject | ( | ) | const |
| bool IsBound | ( | ) | const |
| FPerceptionConditionDelegate & opAssign | ( | FPerceptionConditionDelegate | Other | ) |
| const FName FunctionName |