G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UFishDefinition Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UInventoryDefinition
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicObjectDefinition
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Stats
float32 m_PowerDistance
 Amount of fishing line that will be allowed to pick up (cm/s).
float32 m_Aggressiveness
 Probability (in range 0-100) of pulling fishing rod.
float32 m_TimeToEscape
 Amount of time for scape.
float32 m_MovementSpeed
 Speed in cm/s at which fish will be moved when pulling the fishing line.
FString m_CharacterVisual
 Character to Spawn.
float32 m_Strength
 Amount of damage that will be dealed to fishing rod.
Public Attributes inherited from UInventoryDefinition
FReplicatedInventoryMap m_Inventory
Public Attributes inherited from UGothicObjectDefinition
TSoftObjectPtr< UTexture2D > m_Icon
FText m_Description
FText m_Name
const FString NameAsString
FName m_UniqueName
 Unique name is a unique name used for Gameplay system to uniquely identify and item or a character.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UInventoryDefinition
void AddToInventoryWithPayload (TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)
void CreateInventory (EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false)
void AddToInventory (TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer)
Public Member Functions inherited from UGothicObjectDefinition
FString GetNameAsString () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_Aggressiveness

float32 m_Aggressiveness

Probability (in range 0-100) of pulling fishing rod.

◆ m_CharacterVisual

FString m_CharacterVisual

Character to Spawn.

◆ m_MovementSpeed

float32 m_MovementSpeed

Speed in cm/s at which fish will be moved when pulling the fishing line.

◆ m_PowerDistance

float32 m_PowerDistance

Amount of fishing line that will be allowed to pick up (cm/s).

◆ m_Strength

float32 m_Strength

Amount of damage that will be dealed to fishing rod.

◆ m_TimeToEscape

float32 m_TimeToEscape

Amount of time for scape.