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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UInventoryDefinition | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicObjectDefinition | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Stats | |
| float32 | m_PowerDistance |
| Amount of fishing line that will be allowed to pick up (cm/s). | |
| float32 | m_Aggressiveness |
| Probability (in range 0-100) of pulling fishing rod. | |
| float32 | m_TimeToEscape |
| Amount of time for scape. | |
| float32 | m_MovementSpeed |
| Speed in cm/s at which fish will be moved when pulling the fishing line. | |
| FString | m_CharacterVisual |
| Character to Spawn. | |
| float32 | m_Strength |
| Amount of damage that will be dealed to fishing rod. | |
| Public Attributes inherited from UInventoryDefinition | |
| FReplicatedInventoryMap | m_Inventory |
| Public Attributes inherited from UGothicObjectDefinition | |
| TSoftObjectPtr< UTexture2D > | m_Icon |
| FText | m_Description |
| FText | m_Name |
| const FString | NameAsString |
| FName | m_UniqueName |
| Unique name is a unique name used for Gameplay system to uniquely identify and item or a character. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UInventoryDefinition | |
| void | AddToInventoryWithPayload (TSubclassOf< UItemDefinition > Item, FItemPayload Payload, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) |
| void | CreateInventory (EInventoryTypes InventoryType, FGameplayTagContainer ItemCategories, int Capacity=- 1, bool IsInfinite=false) |
| void | AddToInventory (TSubclassOf< UItemDefinition > Item, int Amount=1, EInventoryTypes InventoryType=EInventoryTypes ::MainContainer) |
| Public Member Functions inherited from UGothicObjectDefinition | |
| FString | GetNameAsString () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| float32 m_Aggressiveness |
Probability (in range 0-100) of pulling fishing rod.
| FString m_CharacterVisual |
Character to Spawn.
| float32 m_MovementSpeed |
Speed in cm/s at which fish will be moved when pulling the fishing line.
| float32 m_PowerDistance |
Amount of fishing line that will be allowed to pick up (cm/s).
| float32 m_Strength |
Amount of damage that will be dealed to fishing rod.
| float32 m_TimeToEscape |
Amount of time for scape.