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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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The struct that the Item Tooltip uses to show the data on screen. More...
Public Member Functions | |
Functions | |
| FItemTooltipInfo & | opAssign (FItemTooltipInfo Other) |
Public Attributes | |
ItemTooltipInfo | |
| TMap< FGameplayTag, float32 > | EquippedItemStats |
| bool | IsValid |
| FText | ItemName |
| FText | ItemDescription |
| int | ItemHotkey |
| bool | IsEquipped |
| bool | CanBeEquipped |
| bool | CanBePurchased |
| bool | CanAfford |
| float32 | Weight |
| bool | IsSurvivalModeEnabled |
| FText | ItemType |
| EInventoryOpenedStates | InventoryOpenedState |
| TArray< FSelectedItemStats > | SelectedItemStats |
| TArray< FGameplayAttribute > | PlayerAttributeName |
| TArray< float32 > | PlayerAttributeValue |
| TMap< FGameplayAttribute, float32 > | WeaponRequiredStats |
| FGameplayTag | ItemTypeTag |
| FGameplayTagContainer | ItemSpecTagContainer |
| TMap< FGameplayAttribute, float32 > | ItemAttributes |
| Data of the Item itselfs GaemplayEffect stats. Mostly used for wearables. | |
| TMap< FGameplayAttribute, float32 > | OthersAttributes |
| Data of another Items GaemplayEffect stats. Mostly used for wearables. | |
| FRuneStats | RuneStats |
| FTooltipInfoRecipe | InfoRecipe |
| bool | IsAttributeSet |
| FText | AttributeSetSubtitle |
The struct that the Item Tooltip uses to show the data on screen.
| FItemTooltipInfo & opAssign | ( | FItemTooltipInfo | Other | ) |
| FText AttributeSetSubtitle |
| bool CanAfford |
| bool CanBeEquipped |
| bool CanBePurchased |
| TMap<FGameplayTag,float32> EquippedItemStats |
| FTooltipInfoRecipe InfoRecipe |
| EInventoryOpenedStates InventoryOpenedState |
| bool IsAttributeSet |
| bool IsEquipped |
| bool IsSurvivalModeEnabled |
| bool IsValid |
| TMap<FGameplayAttribute,float32> ItemAttributes |
Data of the Item itselfs GaemplayEffect stats. Mostly used for wearables.
| FText ItemDescription |
| int ItemHotkey |
| FText ItemName |
| FGameplayTagContainer ItemSpecTagContainer |
| FText ItemType |
| FGameplayTag ItemTypeTag |
| TMap<FGameplayAttribute,float32> OthersAttributes |
Data of another Items GaemplayEffect stats. Mostly used for wearables.
| TArray<FGameplayAttribute> PlayerAttributeName |
| TArray<float32> PlayerAttributeValue |
| FRuneStats RuneStats |
| TArray<FSelectedItemStats> SelectedItemStats |
| TMap<FGameplayAttribute,float32> WeaponRequiredStats |
| float32 Weight |