G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnReceiveEventDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
UObject GetUObject () const
FName GetFunctionName () const
void Clear ()
void BindUFunction (UObject Object, FName FunctionName)
void Execute (FGameplayTag EventTag, FGameplayEventData Payload) const
void ExecuteIfBound (FGameplayTag EventTag, FGameplayEventData Payload) const
FOnReceiveEventDelegate & opAssign (FOnReceiveEventDelegate Other)

Public Attributes

Variables
const FName FunctionName
const UObject UObject

Member Function Documentation

◆ BindUFunction()

void BindUFunction ( UObject Object,
FName FunctionName )

◆ Clear()

void Clear ( )

◆ Execute()

void Execute ( FGameplayTag EventTag,
FGameplayEventData Payload ) const

◆ ExecuteIfBound()

void ExecuteIfBound ( FGameplayTag EventTag,
FGameplayEventData Payload ) const

◆ GetFunctionName()

FName GetFunctionName ( ) const

◆ GetUObject()

UObject GetUObject ( ) const

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

Member Data Documentation

◆ FunctionName

const FName FunctionName

◆ UObject