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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsBound () const |
| UObject | GetUObject () const |
| FName | GetFunctionName () const |
| void | Clear () |
| void | BindUFunction (UObject Object, FName FunctionName) |
| void | Execute (FGameplayTag EventTag, FGameplayEventData Payload) const |
| void | ExecuteIfBound (FGameplayTag EventTag, FGameplayEventData Payload) const |
| FOnReceiveEventDelegate & | opAssign (FOnReceiveEventDelegate Other) |
Public Attributes | |
Variables | |
| const FName | FunctionName |
| const UObject | UObject |
| void Clear | ( | ) |
| void Execute | ( | FGameplayTag | EventTag, |
| FGameplayEventData | Payload ) const |
| void ExecuteIfBound | ( | FGameplayTag | EventTag, |
| FGameplayEventData | Payload ) const |
| FName GetFunctionName | ( | ) | const |
| UObject GetUObject | ( | ) | const |
| bool IsBound | ( | ) | const |
| FOnReceiveEventDelegate & opAssign | ( | FOnReceiveEventDelegate | Other | ) |
| const FName FunctionName |