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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Description about a single task within the daily routine. The task is started at the given time and runs until the time for the next task is reached. More...
Public Member Functions | |
Functions | |
| FDailyRoutineTaskDescription & | opAssign (FDailyRoutineTaskDescription Other) |
Public Attributes | |
DailyRoutineTaskDescription | |
| UCharacterAIState | TaskInstance |
| Task to execute once the defined time has been reached. Upon start, this is cloned and then executed. | |
| FName | AtWaypoint |
| Waypoint location this task should take place at. | |
| float32 | WaypointRadius |
| Radius of the Waypoint this action should take place at. If the Character is outside of that radius, they will go to the waypoint until they're within the radius. | |
| TSubclassOf< UNavArea > | InNavArea |
| Try to stay inside this kind of NavArea during this task. | |
| FDailyRoutineTaskConditionDelegate | ConditionDelegate |
| If bound, this delegate is called before the task is executed. If you return false here, the task will be skipped. | |
| UTerritoryConfig | TerritoryOverride |
| Manual override for Territory in case we don't want the Territory at Characters preferred location. | |
| FClockTime | StartTime |
Description about a single task within the daily routine. The task is started at the given time and runs until the time for the next task is reached.
| FDailyRoutineTaskDescription & opAssign | ( | FDailyRoutineTaskDescription | Other | ) |
| FName AtWaypoint |
Waypoint location this task should take place at.
| FDailyRoutineTaskConditionDelegate ConditionDelegate |
If bound, this delegate is called before the task is executed. If you return false here, the task will be skipped.
| TSubclassOf<UNavArea> InNavArea |
Try to stay inside this kind of NavArea during this task.
| FClockTime StartTime |
| UCharacterAIState TaskInstance |
Task to execute once the defined time has been reached. Upon start, this is cloned and then executed.
| UTerritoryConfig TerritoryOverride |
Manual override for Territory in case we don't want the Territory at Characters preferred location.
| float32 WaypointRadius |
Radius of the Waypoint this action should take place at. If the Character is outside of that radius, they will go to the waypoint until they're within the radius.