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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Character specific personality configuration. More...
Public Member Functions | |
Functions | |
| float32 | GetPreferenceOfWeaponType (FGameplayTag WeaponType) const |
| Returns a multiplier of how much the Character should prefer a weapon of the given type (Item.Weapon.*). | |
| float32 | GetPreferenceOfWeaponSpecs (FGameplayTagContainer WeaponSpecs) const |
| Returns a multiplier of how much the Character should prefer a weapon of the given specs (Item.Property.*). | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GothicCharacterPersonality | |
| TMap< FGameplayTag, float32 > | WeaponPreferenceBySpec |
| Multiplier of how much this character likes to use certain weapons during combat. (Item.Property.*). | |
| FGameplayTagContainer | OwnedPersonalityTags |
| Arbitrary personality tags that will be added to the character. | |
| TMap< FGameplayTag, float32 > | WeaponPreferenceByType |
| Multiplier of how much this character likes to use certain weapons during combat. (Item.Type.*). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Character specific personality configuration.
| float32 GetPreferenceOfWeaponSpecs | ( | FGameplayTagContainer | WeaponSpecs | ) | const |
Returns a multiplier of how much the Character should prefer a weapon of the given specs (Item.Property.*).
| float32 GetPreferenceOfWeaponType | ( | FGameplayTag | WeaponType | ) | const |
Returns a multiplier of how much the Character should prefer a weapon of the given type (Item.Weapon.*).
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static |
| FGameplayTagContainer OwnedPersonalityTags |
Arbitrary personality tags that will be added to the character.
| TMap<FGameplayTag,float32> WeaponPreferenceBySpec |
Multiplier of how much this character likes to use certain weapons during combat. (Item.Property.*).
| TMap<FGameplayTag,float32> WeaponPreferenceByType |
Multiplier of how much this character likes to use certain weapons during combat. (Item.Type.*).