G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UDataModule_LookAt Class Reference

Public Member Functions

Functions
FVector GetLookAtPoint () const
FVector GetLookAtPosition () const
 Expose LookAt values calculated in IKAnimInstance.
FRotator GetLookAtRotation () const
float32 GetEnableLookAt () const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UDataModule
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
const FVector LookAtPoint
const FVector LookAtPosition
 Expose LookAt values calculated in IKAnimInstance.
const FRotator LookAtRotation
const float32 EnableLookAt
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetEnableLookAt()

float32 GetEnableLookAt ( ) const

◆ GetLookAtPoint()

FVector GetLookAtPoint ( ) const

◆ GetLookAtPosition()

FVector GetLookAtPosition ( ) const

Expose LookAt values calculated in IKAnimInstance.

◆ GetLookAtRotation()

FRotator GetLookAtRotation ( ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ EnableLookAt

const float32 EnableLookAt

◆ LookAtPoint

const FVector LookAtPoint

◆ LookAtPosition

const FVector LookAtPosition

Expose LookAt values calculated in IKAnimInstance.

◆ LookAtRotation

const FRotator LookAtRotation