G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
USmalltalkTopic Class Reference

Public Member Functions

Functions
bool IsTransitionAllowed (FGameplayTag LastSpokenVoicelineTag, const AGothicCharacterState Me, const AGothicCharacterState Other) const
 Are we allowed to enter this topic now?
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UVoiceTypeDefinition
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

SmalltalkTopic
float32 Weight
 When multiple transitions apply there will be a random choice. This weight controls how likely each transition will be.
FGameplayTagContainer TransitionFrom
 What other sound tags can we transition from here?
Public Attributes inherited from UVoiceTypeDefinition
TArray< FVoicelineAssignment > Texts
 Generic Text ID to map this to.
FGameplayTag VoiceTypeTag
 GenericVoicelineTag to assign this to.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ IsTransitionAllowed()

bool IsTransitionAllowed ( FGameplayTag LastSpokenVoicelineTag,
const AGothicCharacterState Me,
const AGothicCharacterState Other ) const

Are we allowed to enter this topic now?

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ TransitionFrom

FGameplayTagContainer TransitionFrom

What other sound tags can we transition from here?

◆ Weight

float32 Weight

When multiple transitions apply there will be a random choice. This weight controls how likely each transition will be.