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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| bool | IsTransitionAllowed (FGameplayTag LastSpokenVoicelineTag, const AGothicCharacterState Me, const AGothicCharacterState Other) const |
| Are we allowed to enter this topic now? | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UVoiceTypeDefinition | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
SmalltalkTopic | |
| float32 | Weight |
| When multiple transitions apply there will be a random choice. This weight controls how likely each transition will be. | |
| FGameplayTagContainer | TransitionFrom |
| What other sound tags can we transition from here? | |
| Public Attributes inherited from UVoiceTypeDefinition | |
| TArray< FVoicelineAssignment > | Texts |
| Generic Text ID to map this to. | |
| FGameplayTag | VoiceTypeTag |
| GenericVoicelineTag to assign this to. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| bool IsTransitionAllowed | ( | FGameplayTag | LastSpokenVoicelineTag, |
| const AGothicCharacterState | Me, | ||
| const AGothicCharacterState | Other ) const |
Are we allowed to enter this topic now?
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static |
| FGameplayTagContainer TransitionFrom |
What other sound tags can we transition from here?
| float32 Weight |
When multiple transitions apply there will be a random choice. This weight controls how likely each transition will be.