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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Pathfollowing settings about where the current move focus (head turn, upper body rotation) is. More...
Public Member Functions | |
Functions | |
| FPathfollowMoveFocusSettings & | opAssign (FPathfollowMoveFocusSettings Other) |
Public Attributes | |
PathfollowMoveFocusSettings | |
| float32 | FocalPointHeightMultiplier |
| Which height over ground should character focus. Based on character height. | |
| float32 | FocalPointHigherRankedCharacterHeightMultiplier |
| Which height over ground should the character focus, when he meets a socially higher ranking character The height for socially equal or lower ranking characters is set from their eye socket. | |
| float32 | FocalPointDistance |
| Distance of the positions which the character looks at or turns to when there is no specific target. | |
Pathfollowing settings about where the current move focus (head turn, upper body rotation) is.
| FPathfollowMoveFocusSettings & opAssign | ( | FPathfollowMoveFocusSettings | Other | ) |
| float32 FocalPointDistance |
Distance of the positions which the character looks at or turns to when there is no specific target.
| float32 FocalPointHeightMultiplier |
Which height over ground should character focus. Based on character height.
| float32 FocalPointHigherRankedCharacterHeightMultiplier |
Which height over ground should the character focus, when he meets a socially higher ranking character The height for socially equal or lower ranking characters is set from their eye socket.