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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| int | GetBuffToughness () const |
| int | GetBuffBluntProtection () const |
| int | GetBuffDexterity () const |
| int | GetBuffEdgeProtection () const |
| int | GetBuffEnergyProtection () const |
| int | GetBuffFireProtection () const |
| int | GetBuffHealth () const |
| int | GetBuffIceProtection () const |
| int | GetBuffMana () const |
| int | GetBuffPointProtection () const |
| int | GetBuffStrength () const |
| int | GetBluntProtection () const |
| int | GetBuffWeight () const |
| int | GetBuffWindProtection () const |
| int | GetEdgeProtection () const |
| int | GetEnergyProtection () const |
| TArray< TSubclassOf< UScriptGameplayEffect > > | GetEquipGEPlusUpgrades (const UAbilitySystemComponent ABComp, AActor Player) |
| int | GetFireProtection () const |
| int | GetIceProtection () const |
| int | GetPointProtection () const |
| int | GetWindProtection () const |
| Public Member Functions inherited from UItemDefinition | |
| bool | HasAnyItemSpecs (FGameplayTagContainer specTags) const |
| Returns true, if this item has at least one SpecTag that matches any of the given Tags. | |
| void | AddItemReqTag (FGameplayTag itemSpec) |
| void | AddItemSpec (FGameplayTag itemSpec) |
| void | AddLearningRecipes (TSubclassOf< UItemRecipeDefinition > recipe) |
| UItemEffectDefinition | AddOnConsume (TSubclassOf< UGameplayEffect > effectToAdd) |
| void | AddPossibleActionAfterDrop (FGameplayTag itemSpec) |
| void | ApplyTo (UAbilitySystemComponent owner) |
| bool | CanBeEquippedBy (const UAbilitySystemComponent abComp) const |
| Checks if a character can equip this item with his attributes. | |
| FGameplayTagContainer | GetAllMatchingSpecs (FGameplayTag SpecTag) const |
| Returns all Spec tags matching the given tag. | |
| FGameplayAttribute | GetAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName) |
| FGameplayTag | GetItemSpec (FGameplayTag SpecTag) const |
| Returns the first full tag that matches the given SpecTag. | |
| const FGameplayTag & | GetItemType () const |
| FText | GetItemTypeDisplayText () const |
| Returns localized text for this item Type. | |
| TSubclassOf< UTargetConfigBase > | GetTargetConfigClass () const |
| bool | HasAllItemSpecs (FGameplayTagContainer specTags) const |
| Returns true, if this item has tags SpecTag that match all of the given Tags. | |
| bool | HasAllItemSpecsExactly (FGameplayTagContainer specTags) const |
| Returns true, if this item has SpecTags that match every given Tag exactly. | |
| void | AddCollisionEffect (FGameplayTag CollisionEffect) |
| bool | HasAnyItemSpecsExactly (FGameplayTagContainer specTags) const |
| Returns true, if this item has SpecTag that matches any of the given Tags exactly. | |
| bool | HasItemSpec (FGameplayTag specTag) const |
| Returns true, if this item has any SpecTag that matches the given Tag. | |
| bool | HasItemSpecExactly (FGameplayTag specTag) const |
| Returns true, if this item has any SpecTag that matches the given Tag exactly. | |
| AActor | LoadAndGetEmptyVisual () const |
| TSubclassOf< AActor > | LoadAndGetEmptyVisualClass () const |
| TSubclassOf< AItemVisualWorld > | LoadAndGetThrowVisualWorldClass () const |
| AItemVisual | LoadAndGetVisual () const |
| TSubclassOf< AItemVisual > | LoadAndGetVisualClass () const |
| TSubclassOf< AItemVisualWorld > | LoadAndGetVisualWorldClass () const |
| bool | MatchesItemType (FGameplayTag ItemType) const |
| Returns true if the tags match or if the given tag occurs fully within this items tag hierarchy. Item.Weapon --> Item.Weapon.Pickaxe == true. | |
| bool | MatchesItemTypeExactly (FGameplayTag ItemType) const |
| Returns true if the item type is exactly the same. | |
| void | RemoveItemSpec (FGameplayTag itemSpec) |
| void | SetItemCustomAction (FGameplayTag gameplayTag) |
| void | SetItemType (FGameplayTag gameplayTag) |
| Public Member Functions inherited from UGothicObjectDefinition | |
| FString | GetNameAsString () const |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UItemDefinition | |
| static UClass | StaticClass () |
| static TMap< FGameplayAttribute, float32 > | GetAttributeListFromGEList (const UAbilitySystemComponent ABComp, TArray< TSubclassOf< UScriptGameplayEffect > > GEList) |
| returns the Gameplayattributes and their values from a list of GameplayEffects | |
| Static Public Member Functions inherited from UGothicObjectDefinition | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
| int GetBluntProtection | ( | ) | const |
| int GetBuffBluntProtection | ( | ) | const |
| int GetBuffDexterity | ( | ) | const |
| int GetBuffEdgeProtection | ( | ) | const |
| int GetBuffEnergyProtection | ( | ) | const |
| int GetBuffFireProtection | ( | ) | const |
| int GetBuffHealth | ( | ) | const |
| int GetBuffIceProtection | ( | ) | const |
| int GetBuffMana | ( | ) | const |
| int GetBuffPointProtection | ( | ) | const |
| int GetBuffStrength | ( | ) | const |
| int GetBuffToughness | ( | ) | const |
| int GetBuffWeight | ( | ) | const |
| int GetBuffWindProtection | ( | ) | const |
| int GetEdgeProtection | ( | ) | const |
| int GetEnergyProtection | ( | ) | const |
| TArray< TSubclassOf< UScriptGameplayEffect > > GetEquipGEPlusUpgrades | ( | const UAbilitySystemComponent | ABComp, |
| AActor | Player ) |
| int GetFireProtection | ( | ) | const |
| int GetIceProtection | ( | ) | const |
| int GetPointProtection | ( | ) | const |
| int GetWindProtection | ( | ) | const |
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static |
| const int BluntProtection |
| const int BuffBluntProtection |
| const int BuffDexterity |
| const int BuffEdgeProtection |
| const int BuffEnergyProtection |
| const int BuffFireProtection |
| const int BuffHealth |
| const int BuffIceProtection |
| const int BuffMana |
| const int BuffPointProtection |
| const int BuffStrength |
| const int BuffToughness |
| const int BuffWeight |
| const int BuffWindProtection |
| const int EdgeProtection |
| const int EnergyProtection |
| const int FireProtection |
| const int IceProtection |
| TSubclassOf<UArmorVisualsDefinition> m_ArmorVisualDefinition |
| int m_BuffDexterity |
Buff to add to the character's Dexterity while the item is equipped.
| int m_BuffHealth |
Buff to add to the character's Max health while the item is equipped.
| int m_BuffMana |
Buff to add to the character's Mana while the item is equipped.
| int m_BuffProtBlunt |
Buff to add to the character's Protection against blunt damage while the item is equipped.
| int m_BuffProtEdge |
Buff to add to the character's Protection against edge damage while the item is equipped.
| int m_BuffProtEnergy |
Buff to add to the character's Protection against energy damage while the item is equipped.
| int m_BuffProtFire |
Buff to add to the character's Protection against fire damage while the item is equipped.
| int m_BuffProtIce |
Buff to add to the character's Protection against ice damage while the item is equipped.
| int m_BuffProtPoint |
Buff to add to the character's Protection against point damage (arrows) while the item is equipped.
| int m_BuffProtWind |
Buff to add to the character's Protection against wind damage while the item is equipped.
| int m_BuffStrength |
Buff to add to the character's Strength while the item is equipped.
| int m_BuffToughness |
Buff to add to the character's Toughness while the item is equipped.
| int m_BuffWeight |
Buff to add to the character's Toughness while the item is equipped.
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Heavy01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Heavy02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Light01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Light02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Mid01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_LowerBody_Mid02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Heavy01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Heavy02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Light01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Light02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Mid01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_MidBody_Mid02_ArmorUpgrade |
| int m_ProtBlunt |
Protection against blunt damage.
| int m_ProtEdge |
Protection against edge damage.
| int m_ProtEnergy |
Protection against energy damage.
| int m_ProtFire |
Protection against fire damage.
| int m_ProtIce |
Protection against ice damage.
| int m_ProtPoint |
Protection against point damage (arrows).
| int m_ProtWind |
Protection against wind damage.
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Heavy01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Heavy02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Light01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Light02_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Mid01_ArmorUpgrade |
| TSubclassOf<UArmorUpgradeDefinition> m_UpperBody_Mid02_ArmorUpgrade |
| const int PointProtection |
| const int WindProtection |