G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicCrowdManager Class Reference

Modifies behaviour of velocity calculation. Allows access to neighboring agents. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UCrowdManager
static UClass StaticClass ()
Static Public Member Functions inherited from UCrowdManagerBase
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Additional Inherited Members

Public Member Functions inherited from UCrowdManager
void SetbResolveCollisions (bool Value)
 should crowd simulation resolve collisions between agents? if not, this will be handled by their movement components
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const
Public Attributes inherited from UCrowdManager
int MaxAvoidedWalls
 max number of wall segments for velocity avoidance
TArray< FCrowdAvoidanceSamplingPattern > SamplingPatterns
 obstacle avoidance params
int MaxAgents
 max number of agents supported by crowd
float32 MaxAgentRadius
 max radius of agent that can be added to crowd
int MaxAvoidedAgents
 max number of neighbor agents for velocity avoidance
TArray< FCrowdAvoidanceConfig > AvoidanceConfig
 obstacle avoidance params
float32 NavmeshCheckInterval
 how often should agents check their position after moving off navmesh?
float32 PathOptimizationInterval
 how often should agents try to optimize their paths?
float32 SeparationDirClamp
 clamp separation force to left/right when neighbor is behind (dot between forward and dirToNei, -1 = disabled)
float32 PathOffsetRadiusMultiplier
 agent radius multiplier for offsetting path around corners
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Modifies behaviour of velocity calculation. Allows access to neighboring agents.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static