G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotifyState_Damage Class Reference

Public Member Functions

Functions
void SetHitCollisionName (FString HitBoxName) const
void SetDamageBone (FName SocketName) const
Public Member Functions inherited from UAnimNotifyState
FString GetNotifyName () const
 Implementable event to get a custom name for the notify.
bool NotifyBegin (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 TotalDuration, FAnimNotifyEventReference EventReference) const
bool NotifyEnd (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const
bool NotifyTick (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 FrameDeltaTime, FAnimNotifyEventReference EventReference) const
float32 GetDefaultTriggerWeightThreshold () const
 TriggerWeightThreshold to use when creating notifies of this type.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState_Base
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AnimNotifyState_Damage
FName m_DamageSocketName
Damage
FString m_HitCollisionName
 Main collider of the attack - Used for the magnet and other stuff.
TArray< FString > m_AdditionalHitCollisionNames
 Aditional colliders only used to deal damage.
Debug
TSubclassOf< UWeaponDefinition > m_DebugWeaponClass
Public Attributes inherited from UAnimNotifyState
bool bShouldFireInEditor
 Whether this notify state instance should fire in animation editors.
FColor NotifyColor
 Color of Notify in editor.
const FString NotifyName
 Implementable event to get a custom name for the notify.
const float32 DefaultTriggerWeightThreshold
 TriggerWeightThreshold to use when creating notifies of this type.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetDamageBone()

void SetDamageBone ( FName SocketName) const

◆ SetHitCollisionName()

void SetHitCollisionName ( FString HitBoxName) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_AdditionalHitCollisionNames

TArray<FString> m_AdditionalHitCollisionNames

Aditional colliders only used to deal damage.

◆ m_DamageSocketName

FName m_DamageSocketName

◆ m_DebugWeaponClass

TSubclassOf<UWeaponDefinition> m_DebugWeaponClass

◆ m_HitCollisionName

FString m_HitCollisionName

Main collider of the attack - Used for the magnet and other stuff.