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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FCharacterSignificanceSettings & | opAssign (FCharacterSignificanceSettings Other) |
Public Attributes | |
CharacterSignificanceSettings | |
| float32 | InViewRadius |
| Radius for this character to be used for "in view" frustum tests. Extends all the way around the frustum. | |
| float32 | SpawnSignificance |
| If more significant than this, the character should be visible. | |
| float32 | KeepSpawnedSignificance |
| If more significant than this, the character should be kept visible. | |
| float32 | PreloadVisualsSignificance |
| If more significant than this, start preloading the visuals. | |
| float32 | MaxSignificanceRadius |
| Radius at which this character is deemed still significant to the player experience (unspawn radius). | |
| FCharacterSignificanceSettings & opAssign | ( | FCharacterSignificanceSettings | Other | ) |
| float32 InViewRadius |
Radius for this character to be used for "in view" frustum tests. Extends all the way around the frustum.
| float32 KeepSpawnedSignificance |
If more significant than this, the character should be kept visible.
| float32 MaxSignificanceRadius |
Radius at which this character is deemed still significant to the player experience (unspawn radius).
| float32 PreloadVisualsSignificance |
If more significant than this, start preloading the visuals.
| float32 SpawnSignificance |
If more significant than this, the character should be visible.