G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnActorSensed Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (AActor Actor, bool IsItem) const
FOnActorSensed & opAssign (FOnActorSensed Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( AActor Actor,
bool IsItem ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

FOnActorSensed & opAssign ( FOnActorSensed Other)

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)