G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UPhotoModeConfig Class Reference

Public Member Functions

Functions
void AddParticle (FString ParticleName, FName ParticleAsset)
void AddSticker (FName StickerAsset)
void AddLut (FString LutName, FName LutAsset)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

PhotoModeConfig
float32 m_MaxCameraSpeed
TArray< FString > m_LUTNames
TArray< TSoftObjectPtr< UTexture2D > > m_LUTAssets
TArray< TSoftObjectPtr< UTexture2D > > m_StickerAssets
TArray< FString > m_ParticleNames
float32 m_MaxPlayerDistance
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ AddLut()

void AddLut ( FString LutName,
FName LutAsset )

◆ AddParticle()

void AddParticle ( FString ParticleName,
FName ParticleAsset )

◆ AddSticker()

void AddSticker ( FName StickerAsset)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_LUTAssets

◆ m_LUTNames

TArray<FString> m_LUTNames

◆ m_MaxCameraSpeed

float32 m_MaxCameraSpeed

◆ m_MaxPlayerDistance

float32 m_MaxPlayerDistance

◆ m_ParticleNames

TArray<FString> m_ParticleNames

◆ m_StickerAssets

TArray<TSoftObjectPtr<UTexture2D> > m_StickerAssets