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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Stores information about a certain event that a character can remember for a long time. More...
Public Member Functions | |
Functions | |
| FMemorizedEvent & | opAssign (FMemorizedEvent Other) |
Public Attributes | |
MemorizedEvent | |
| FGameplayTagContainer | EventTags |
| What kind of event is this? | |
| FInGameTime | Time |
| At what time this event happened. | |
| FInGameTime | Duration |
| Duration of this event. | |
| FName | InstigatorGlobalId |
| If a character was involved, what was his GlobalId? | |
| FName | AffectedCharacterGlobalId |
| If this memory involves another character. | |
| FVector | Position |
| Where this event happened. | |
| float32 | Magnitude |
| Optional Magnitude for representing e.g. Damage or Chapters. | |
| FInstancedStruct | Payload |
| Optional data attached to this event. | |
| TSoftClassPtr< UObject > | OptionalClass1 |
| Optional class attached to this event. | |
| TSoftClassPtr< UObject > | OptionalClass2 |
| Optional class attached to this event. | |
Stores information about a certain event that a character can remember for a long time.
| FMemorizedEvent & opAssign | ( | FMemorizedEvent | Other | ) |
| FName AffectedCharacterGlobalId |
If this memory involves another character.
| FInGameTime Duration |
Duration of this event.
| FGameplayTagContainer EventTags |
What kind of event is this?
| FName InstigatorGlobalId |
If a character was involved, what was his GlobalId?
| float32 Magnitude |
Optional Magnitude for representing e.g. Damage or Chapters.
| TSoftClassPtr<UObject> OptionalClass1 |
Optional class attached to this event.
| TSoftClassPtr<UObject> OptionalClass2 |
Optional class attached to this event.
| FInstancedStruct Payload |
Optional data attached to this event.
| FVector Position |
Where this event happened.
| FInGameTime Time |
At what time this event happened.