G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FMemorizedEvent Struct Reference

Stores information about a certain event that a character can remember for a long time. More...

Public Member Functions

Functions
FMemorizedEvent & opAssign (FMemorizedEvent Other)

Public Attributes

MemorizedEvent
FGameplayTagContainer EventTags
 What kind of event is this?
FInGameTime Time
 At what time this event happened.
FInGameTime Duration
 Duration of this event.
FName InstigatorGlobalId
 If a character was involved, what was his GlobalId?
FName AffectedCharacterGlobalId
 If this memory involves another character.
FVector Position
 Where this event happened.
float32 Magnitude
 Optional Magnitude for representing e.g. Damage or Chapters.
FInstancedStruct Payload
 Optional data attached to this event.
TSoftClassPtr< UObject > OptionalClass1
 Optional class attached to this event.
TSoftClassPtr< UObject > OptionalClass2
 Optional class attached to this event.

Detailed Description

Stores information about a certain event that a character can remember for a long time.

Member Function Documentation

◆ opAssign()

FMemorizedEvent & opAssign ( FMemorizedEvent Other)

Member Data Documentation

◆ AffectedCharacterGlobalId

FName AffectedCharacterGlobalId

If this memory involves another character.

◆ Duration

FInGameTime Duration

Duration of this event.

◆ EventTags

What kind of event is this?

◆ InstigatorGlobalId

FName InstigatorGlobalId

If a character was involved, what was his GlobalId?

◆ Magnitude

float32 Magnitude

Optional Magnitude for representing e.g. Damage or Chapters.

◆ OptionalClass1

TSoftClassPtr<UObject> OptionalClass1

Optional class attached to this event.

◆ OptionalClass2

TSoftClassPtr<UObject> OptionalClass2

Optional class attached to this event.

◆ Payload

FInstancedStruct Payload

Optional data attached to this event.

◆ Position

FVector Position

Where this event happened.

◆ Time

At what time this event happened.